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authorVincent-Michael <Vincent_Michael@gmx.de>2013-07-20 14:54:50 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-07-20 14:56:37 +0200
commit2aef91d045f0c7f1cee88649bc4b951702dfcb16 (patch)
tree41e9a8f42ffed1a955ceda890a045688500f361f /src/server/game/Spells/Spell.cpp
parent6372eb1fcc8b592569c97469ffb6700985c8dec5 (diff)
Core/Spells: Fix hunter "T.N.T." and "Lock and Load" for 4.3.4
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 4bb8e5b4bd2..0be1c5df308 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2075,8 +2075,9 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
-
+ {
m_procAttacker |= PROC_FLAG_DONE_TRAP_ACTIVATION;
+ }
/* Effects which are result of aura proc from triggered spell cannot proc
to prevent chain proc of these spells */