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authorNay <dnpd.dd@gmail.com>2012-09-04 19:11:04 +0100
committerNay <dnpd.dd@gmail.com>2012-09-04 19:11:04 +0100
commit36b3e06a7e2ffc5bddebd8a749cb0743a841fcaf (patch)
treec5c324245d773e6679adca2a933d9791966a8186 /src/server/game/Spells/Spell.cpp
parentc0b031af4d3e8de03be491156dd13ac78f6770dc (diff)
parent73172c67f02b8f2649b762262d54aea7b7f94d07 (diff)
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts: src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 6e056bf59f8..081056c1c79 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3026,7 +3026,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
-
+
// Set casttime to 0 if .cheat casttime is enabled.
if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_CASTTIME))
m_casttime = 0;
@@ -3324,7 +3324,7 @@ void Spell::cast(bool skipCheck)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
-
+
//Clear spell cooldowns after every spell is cast if .cheat cooldown is enabled.
if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
@@ -6964,6 +6964,7 @@ void Spell::LoadScripts()
{
std::list<SpellScript*>::iterator bitr = itr;
++itr;
+ delete (*bitr);
m_loadedScripts.erase(bitr);
continue;
}