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author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-04-04 19:16:37 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-04-05 19:10:57 +0200 |
commit | 468ecb7252ea4eabd37e11b9ddbbb96ffd26bd7e (patch) | |
tree | 7dfeaaff13a8aeeca13b786f5ba1d1e761fdf996 /src/server/game/Spells/Spell.cpp | |
parent | af1260c40e333e0d2d506128099f8263f5f2304f (diff) |
Core/Logs: Log full guid instead of just low guid
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 20a20f2d4e4..0ae921166f3 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3814,7 +3814,7 @@ void Spell::finish(bool ok) SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell); if (spellInfo && spellInfo->SpellIconID == 2056) { - TC_LOG_DEBUG("spells", "Statue %d is unsummoned in spell %d finish", unitCaster->GetGUID().GetCounter(), m_spellInfo->Id); + TC_LOG_DEBUG("spells", "Statue %s is unsummoned in spell %d finish", unitCaster->GetGUID().ToString().c_str(), m_spellInfo->Id); // Avoid infinite loops with setDeathState(JUST_DIED) being called over and over // It might make sense to do this check in Unit::setDeathState() and all overloaded functions if(unitCaster->getDeathState() != JUST_DIED) |