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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 20a20f2d4e4..0ae921166f3 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3814,7 +3814,7 @@ void Spell::finish(bool ok)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
if (spellInfo && spellInfo->SpellIconID == 2056)
{
- TC_LOG_DEBUG("spells", "Statue %d is unsummoned in spell %d finish", unitCaster->GetGUID().GetCounter(), m_spellInfo->Id);
+ TC_LOG_DEBUG("spells", "Statue %s is unsummoned in spell %d finish", unitCaster->GetGUID().ToString().c_str(), m_spellInfo->Id);
// Avoid infinite loops with setDeathState(JUST_DIED) being called over and over
// It might make sense to do this check in Unit::setDeathState() and all overloaded functions
if(unitCaster->getDeathState() != JUST_DIED)