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authorariel- <ariel-@users.noreply.github.com>2016-09-04 04:21:04 -0300
committerariel- <ariel-@users.noreply.github.com>2016-09-04 04:21:04 -0300
commit746b838870e93d9843a089613ce7f1cd160b6ea5 (patch)
treeed0fed94c0779d26cd7105c6c94210c1d7392e66 /src/server/game/Spells/Spell.cpp
parent31399d5f3466fe26a35194d63ca618168a162867 (diff)
Core/Spells / Scripts: Fix Lock and Load. Closes #16731
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index fe42b517780..f9e128f9d89 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1998,7 +1998,6 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
-
m_procAttacker |= PROC_FLAG_DONE_TRAP_ACTIVATION;
/* Effects which are result of aura proc from triggered spell cannot proc