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authorShauren <shauren.trinity@gmail.com>2014-06-26 22:01:55 +0200
committerShauren <shauren.trinity@gmail.com>2014-06-26 22:01:55 +0200
commit74850abcfc9e18a665e7d6fa5942e5b7ccc813ca (patch)
tree9caf6a6a63db9fd4b65895bfd9d4c54f98dd9be3 /src/server/game/Spells/Spell.cpp
parent224b5c08dfecd3cd9981fc89bb96ae0e38b68889 (diff)
Core/Loot: Skinning improvements
* Set skinnable flag only after all loot was taken * Creatures are skinnable only once - after skinning, the player only has to loot the creature again if he did not take all skinning loot
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f9a5e742f9f..48c2a76578d 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5058,13 +5058,11 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_UNSKINNABLE;
Creature* creature = m_targets.GetUnitTarget()->ToCreature();
- if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && creature->loot.loot_type != LOOT_SKINNING && !creature->loot.isLooted())
+ if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted())
return SPELL_FAILED_TARGET_NOT_LOOTED;
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
- bool alreadySkinned = creature->loot.loot_type == LOOT_SKINNING && creature->GetSkinner() == m_caster->GetGUID();
-
int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
int32 TargetLevel = m_targets.GetUnitTarget()->getLevel();
int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
@@ -5074,7 +5072,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// chance for fail at orange skinning attempt
if ((m_selfContainer && (*m_selfContainer) == this) &&
skillValue < sWorld->GetConfigMaxSkillValue() &&
- (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) && !alreadySkinned)
+ (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37))
return SPELL_FAILED_TRY_AGAIN;
break;