diff options
author | QAston <qaston@gmail.com> | 2011-08-16 19:44:18 +0200 |
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committer | QAston <qaston@gmail.com> | 2011-08-16 19:44:18 +0200 |
commit | a077a26aa56bd2ce3e2ca8c1c75ca3046afabc1d (patch) | |
tree | b58d1a34f2d6158d0ad98c2d371407b47d98328b /src/server/game/Spells/Spell.cpp | |
parent | 1fb1988d46055c63ac29d63ae7b051f328525ee9 (diff) |
Core/Spells: update the core to the changes from 1fb1988d46055c63ac29d63ae7b051f328525ee9 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 9182a616c85..737f6c0eaa2 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1991,7 +1991,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) case TARGET_UNIT_CASTER: AddUnitTarget(m_caster, i); break; - case TARGET_UNIT_CASTER_FISHING: + case TARGET_DEST_CASTER_FISHING: { float min_dis = m_spellInfo->GetMinRange(true); float max_dis = m_spellInfo->GetMaxRange(true); @@ -2014,8 +2014,8 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) if (Unit* unit = m_caster->ToTempSummon()->GetSummoner()) AddUnitTarget(unit, i); break; - case TARGET_UNIT_PARTY_CASTER: - case TARGET_UNIT_RAID_CASTER: + case TARGET_UNIT_CASTER_AREA_PARTY: + case TARGET_UNIT_CASTER_AREA_RAID: pushType = PUSH_CASTER_CENTER; break; case TARGET_UNIT_VEHICLE: @@ -2064,7 +2064,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) m_targets.SetUnitTarget(magnet); pushType = PUSH_CHAIN; break; - case TARGET_UNIT_CHAINHEAL: + case TARGET_UNIT_TARGET_CHAINHEAL_ALLY: pushType = PUSH_CHAIN; break; case TARGET_UNIT_TARGET_ALLY: @@ -2080,8 +2080,8 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) if (target->IsOnVehicle(m_caster)) AddUnitTarget(target, i); break; - case TARGET_UNIT_TARGET_ALLY_PARTY: - case TARGET_UNIT_TARGET_CLASS_RAID: + case TARGET_UNIT_LASTTARGET_AREA_PARTY: + case TARGET_UNIT_TARGET_AREA_RAID_CLASS: pushType = PUSH_CASTER_CENTER; // not real break; default: @@ -2158,7 +2158,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) m_targets.SetSrc(*m_caster); break; } - else if (cur.GetTarget() == TARGET_DST_CASTER) + else if (cur.GetTarget() == TARGET_DEST_CASTER) { m_targets.SetDst(*m_caster); break; @@ -2167,7 +2167,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) float angle, dist; float objSize = m_caster->GetObjectSize(); - if (cur.GetTarget() == TARGET_MINION) + if (cur.GetTarget() == TARGET_DEST_CASTER_SUMMON) dist = 0.0f; else dist = m_spellInfo->Effects[i].CalcRadius(m_caster); @@ -2183,7 +2183,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break; case TARGET_DEST_CASTER_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break; case TARGET_DEST_CASTER_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break; - case TARGET_MINION: + case TARGET_DEST_CASTER_SUMMON: case TARGET_DEST_CASTER_FRONT_LEAP: case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; case TARGET_DEST_CASTER_BACK: angle = static_cast<float>(M_PI); break; @@ -2211,7 +2211,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) break; } - if (cur.GetTarget() == TARGET_DST_TARGET_ENEMY || cur.GetTarget() == TARGET_DEST_TARGET_ANY) + if (cur.GetTarget() == TARGET_DEST_TARGET_ENEMY || cur.GetTarget() == TARGET_DEST_TARGET_ANY) { m_targets.SetDst(*target); break; @@ -2277,7 +2277,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) } float dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (cur.GetTarget() == TARGET_DEST_DEST_RANDOM || cur.GetTarget() == TARGET_DEST_DEST_RANDOM_DIR_DIST) + if (cur.GetTarget() == TARGET_DEST_DEST_RANDOM || cur.GetTarget() == TARGET_DEST_DEST_RADIUS) dist *= (float)rand_norm(); // must has dst, no need to set flag @@ -2291,7 +2291,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) { switch(cur.GetTarget()) { - case TARGET_DST_DB: + case TARGET_DEST_DB: if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id)) { //TODO: fix this check @@ -2309,11 +2309,11 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) m_targets.SetDst(target ? *target : *m_caster); } break; - case TARGET_DST_HOME: + case TARGET_DEST_HOME: if (m_caster->GetTypeId() == TYPEID_PLAYER) m_targets.SetDst(m_caster->ToPlayer()->m_homebindX, m_caster->ToPlayer()->m_homebindY, m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId); break; - case TARGET_DST_NEARBY_ENTRY: + case TARGET_DEST_NEARBY_ENTRY: { float range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive()); if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); @@ -2366,11 +2366,11 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) { switch (cur.GetTarget()) { - case TARGET_GAMEOBJECT: + case TARGET_GAMEOBJECT_TARGET: if (m_targets.GetGOTarget()) AddGOTarget(m_targets.GetGOTarget(), i); break; - case TARGET_GAMEOBJECT_ITEM: + case TARGET_GAMEOBJECT_ITEM_TARGET: if (m_targets.GetGOTargetGUID()) AddGOTarget(m_targets.GetGOTarget(), i); else if (m_targets.GetItemTarget()) @@ -2417,7 +2417,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY); break; - case TARGET_UNIT_CHAINHEAL: + case TARGET_UNIT_TARGET_CHAINHEAL_ALLY: case TARGET_UNIT_NEARBY_ALLY: // fix me case TARGET_UNIT_NEARBY_PARTY: case TARGET_UNIT_NEARBY_RAID: @@ -2447,29 +2447,29 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) SpellTargets targetType; switch(cur.GetTarget()) { - case TARGET_UNIT_AREA_ENEMY_SRC: - case TARGET_UNIT_AREA_ENEMY_DST: - case TARGET_UNIT_CONE_ENEMY: - case TARGET_UNIT_CONE_ENEMY_UNKNOWN: - case TARGET_UNIT_AREA_PATH: + case TARGET_UNIT_SRC_AREA_ENEMY: + case TARGET_UNIT_DEST_AREA_ENEMY: + case TARGET_UNIT_CONE_ENEMY_24: + case TARGET_UNIT_CONE_ENEMY_54: + case TARGET_UNIT_CONE_ENEMY_104: radius = m_spellInfo->Effects[i].CalcRadius(); targetType = SPELL_TARGETS_ENEMY; break; - case TARGET_UNIT_AREA_ALLY_SRC: - case TARGET_UNIT_AREA_ALLY_DST: + case TARGET_UNIT_SRC_AREA_ALLY: + case TARGET_UNIT_DEST_AREA_ALLY: case TARGET_UNIT_CONE_ALLY: radius = m_spellInfo->Effects[i].CalcRadius(); targetType = SPELL_TARGETS_ALLY; break; - case TARGET_UNIT_AREA_ENTRY_DST: - case TARGET_UNIT_AREA_ENTRY_SRC: + case TARGET_UNIT_DEST_AREA_ENTRY: + case TARGET_UNIT_SRC_AREA_ENTRY: case TARGET_UNIT_CONE_ENTRY: // fix me radius = m_spellInfo->Effects[i].CalcRadius(); targetType = SPELL_TARGETS_ENTRY; break; - case TARGET_GAMEOBJECT_AREA_SRC: - case TARGET_GAMEOBJECT_AREA_DST: - case TARGET_GAMEOBJECT_AREA_PATH: + case TARGET_GAMEOBJECT_SRC_AREA: + case TARGET_GAMEOBJECT_DEST_AREA: + case TARGET_GAMEOBJECT_CONE: radius = m_spellInfo->Effects[i].CalcRadius(); targetType = SPELL_TARGETS_GO; break; @@ -2615,20 +2615,20 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) default: switch (cur.GetTarget()) { - case TARGET_UNIT_AREA_PARTY_SRC: - case TARGET_UNIT_AREA_PARTY_DST: + case TARGET_UNIT_SRC_AREA_PARTY: + case TARGET_UNIT_DEST_AREA_PARTY: m_caster->GetPartyMemberInDist(unitList, radius); //fix me break; - case TARGET_UNIT_TARGET_ALLY_PARTY: + case TARGET_UNIT_LASTTARGET_AREA_PARTY: m_targets.GetUnitTarget()->GetPartyMemberInDist(unitList, radius); break; - case TARGET_UNIT_PARTY_CASTER: + case TARGET_UNIT_CASTER_AREA_PARTY: m_caster->GetPartyMemberInDist(unitList, radius); break; - case TARGET_UNIT_RAID_CASTER: + case TARGET_UNIT_CASTER_AREA_RAID: m_caster->GetRaidMember(unitList, radius); break; - case TARGET_UNIT_TARGET_CLASS_RAID: + case TARGET_UNIT_TARGET_AREA_RAID_CLASS: { Player* targetPlayer = m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER ? (Player*)m_targets.GetUnitTarget() : NULL; @@ -5127,13 +5127,13 @@ SpellCastResult Spell::CheckCast(bool strict) } case SPELL_EFFECT_OPEN_LOCK: { - if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT && - m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM) + if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_TARGET && + m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM_TARGET) break; if (m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. - // we need a go target in case of TARGET_GAMEOBJECT - || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT && !m_targets.GetGOTarget())) + // we need a go target in case of TARGET_GAMEOBJECT_TARGET + || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget())) return SPELL_FAILED_BAD_TARGETS; Item *pTempItem = NULL; @@ -5145,8 +5145,8 @@ SpellCastResult Spell::CheckCast(bool strict) else if (m_targets.GetTargetMask() & TARGET_FLAG_ITEM) pTempItem = m_caster->ToPlayer()->GetItemByGuid(m_targets.GetItemTargetGUID()); - // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM - if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM && + // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM_TARGET + if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET && !m_targets.GetGOTarget() && (!pTempItem || !pTempItem->GetTemplate()->LockID || !pTempItem->IsLocked())) return SPELL_FAILED_BAD_TARGETS; @@ -6776,7 +6776,7 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const case TARGET_UNIT_TARGET_ENEMY: return !m_caster->IsFriendlyTo(target); case TARGET_UNIT_TARGET_ALLY: - case TARGET_UNIT_TARGET_ALLY_PARTY: + case TARGET_UNIT_LASTTARGET_AREA_PARTY: return m_caster->IsFriendlyTo(target); case TARGET_UNIT_TARGET_PARTY: return m_caster != target && m_caster->IsInPartyWith(target); @@ -6983,7 +6983,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk // skill bonus provided by casting spell (mostly item spells) // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) - if (m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM) + if (m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET) skillValue += uint32(CalculateDamage(effIndex, NULL)); if (skillValue < reqSkillValue) |