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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 9182a616c85..737f6c0eaa2 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1991,7 +1991,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
case TARGET_UNIT_CASTER:
AddUnitTarget(m_caster, i);
break;
- case TARGET_UNIT_CASTER_FISHING:
+ case TARGET_DEST_CASTER_FISHING:
{
float min_dis = m_spellInfo->GetMinRange(true);
float max_dis = m_spellInfo->GetMaxRange(true);
@@ -2014,8 +2014,8 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
if (Unit* unit = m_caster->ToTempSummon()->GetSummoner())
AddUnitTarget(unit, i);
break;
- case TARGET_UNIT_PARTY_CASTER:
- case TARGET_UNIT_RAID_CASTER:
+ case TARGET_UNIT_CASTER_AREA_PARTY:
+ case TARGET_UNIT_CASTER_AREA_RAID:
pushType = PUSH_CASTER_CENTER;
break;
case TARGET_UNIT_VEHICLE:
@@ -2064,7 +2064,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
m_targets.SetUnitTarget(magnet);
pushType = PUSH_CHAIN;
break;
- case TARGET_UNIT_CHAINHEAL:
+ case TARGET_UNIT_TARGET_CHAINHEAL_ALLY:
pushType = PUSH_CHAIN;
break;
case TARGET_UNIT_TARGET_ALLY:
@@ -2080,8 +2080,8 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
if (target->IsOnVehicle(m_caster))
AddUnitTarget(target, i);
break;
- case TARGET_UNIT_TARGET_ALLY_PARTY:
- case TARGET_UNIT_TARGET_CLASS_RAID:
+ case TARGET_UNIT_LASTTARGET_AREA_PARTY:
+ case TARGET_UNIT_TARGET_AREA_RAID_CLASS:
pushType = PUSH_CASTER_CENTER; // not real
break;
default:
@@ -2158,7 +2158,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
m_targets.SetSrc(*m_caster);
break;
}
- else if (cur.GetTarget() == TARGET_DST_CASTER)
+ else if (cur.GetTarget() == TARGET_DEST_CASTER)
{
m_targets.SetDst(*m_caster);
break;
@@ -2167,7 +2167,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
float angle, dist;
float objSize = m_caster->GetObjectSize();
- if (cur.GetTarget() == TARGET_MINION)
+ if (cur.GetTarget() == TARGET_DEST_CASTER_SUMMON)
dist = 0.0f;
else
dist = m_spellInfo->Effects[i].CalcRadius(m_caster);
@@ -2183,7 +2183,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
case TARGET_DEST_CASTER_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
case TARGET_DEST_CASTER_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
- case TARGET_MINION:
+ case TARGET_DEST_CASTER_SUMMON:
case TARGET_DEST_CASTER_FRONT_LEAP:
case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
case TARGET_DEST_CASTER_BACK: angle = static_cast<float>(M_PI); break;
@@ -2211,7 +2211,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
break;
}
- if (cur.GetTarget() == TARGET_DST_TARGET_ENEMY || cur.GetTarget() == TARGET_DEST_TARGET_ANY)
+ if (cur.GetTarget() == TARGET_DEST_TARGET_ENEMY || cur.GetTarget() == TARGET_DEST_TARGET_ANY)
{
m_targets.SetDst(*target);
break;
@@ -2277,7 +2277,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
}
float dist = m_spellInfo->Effects[i].CalcRadius(m_caster);
- if (cur.GetTarget() == TARGET_DEST_DEST_RANDOM || cur.GetTarget() == TARGET_DEST_DEST_RANDOM_DIR_DIST)
+ if (cur.GetTarget() == TARGET_DEST_DEST_RANDOM || cur.GetTarget() == TARGET_DEST_DEST_RADIUS)
dist *= (float)rand_norm();
// must has dst, no need to set flag
@@ -2291,7 +2291,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
{
switch(cur.GetTarget())
{
- case TARGET_DST_DB:
+ case TARGET_DEST_DB:
if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id))
{
//TODO: fix this check
@@ -2309,11 +2309,11 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
m_targets.SetDst(target ? *target : *m_caster);
}
break;
- case TARGET_DST_HOME:
+ case TARGET_DEST_HOME:
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_targets.SetDst(m_caster->ToPlayer()->m_homebindX, m_caster->ToPlayer()->m_homebindY, m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId);
break;
- case TARGET_DST_NEARBY_ENTRY:
+ case TARGET_DEST_NEARBY_ENTRY:
{
float range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive());
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
@@ -2366,11 +2366,11 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
{
switch (cur.GetTarget())
{
- case TARGET_GAMEOBJECT:
+ case TARGET_GAMEOBJECT_TARGET:
if (m_targets.GetGOTarget())
AddGOTarget(m_targets.GetGOTarget(), i);
break;
- case TARGET_GAMEOBJECT_ITEM:
+ case TARGET_GAMEOBJECT_ITEM_TARGET:
if (m_targets.GetGOTargetGUID())
AddGOTarget(m_targets.GetGOTarget(), i);
else if (m_targets.GetItemTarget())
@@ -2417,7 +2417,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
break;
- case TARGET_UNIT_CHAINHEAL:
+ case TARGET_UNIT_TARGET_CHAINHEAL_ALLY:
case TARGET_UNIT_NEARBY_ALLY: // fix me
case TARGET_UNIT_NEARBY_PARTY:
case TARGET_UNIT_NEARBY_RAID:
@@ -2447,29 +2447,29 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
SpellTargets targetType;
switch(cur.GetTarget())
{
- case TARGET_UNIT_AREA_ENEMY_SRC:
- case TARGET_UNIT_AREA_ENEMY_DST:
- case TARGET_UNIT_CONE_ENEMY:
- case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
- case TARGET_UNIT_AREA_PATH:
+ case TARGET_UNIT_SRC_AREA_ENEMY:
+ case TARGET_UNIT_DEST_AREA_ENEMY:
+ case TARGET_UNIT_CONE_ENEMY_24:
+ case TARGET_UNIT_CONE_ENEMY_54:
+ case TARGET_UNIT_CONE_ENEMY_104:
radius = m_spellInfo->Effects[i].CalcRadius();
targetType = SPELL_TARGETS_ENEMY;
break;
- case TARGET_UNIT_AREA_ALLY_SRC:
- case TARGET_UNIT_AREA_ALLY_DST:
+ case TARGET_UNIT_SRC_AREA_ALLY:
+ case TARGET_UNIT_DEST_AREA_ALLY:
case TARGET_UNIT_CONE_ALLY:
radius = m_spellInfo->Effects[i].CalcRadius();
targetType = SPELL_TARGETS_ALLY;
break;
- case TARGET_UNIT_AREA_ENTRY_DST:
- case TARGET_UNIT_AREA_ENTRY_SRC:
+ case TARGET_UNIT_DEST_AREA_ENTRY:
+ case TARGET_UNIT_SRC_AREA_ENTRY:
case TARGET_UNIT_CONE_ENTRY: // fix me
radius = m_spellInfo->Effects[i].CalcRadius();
targetType = SPELL_TARGETS_ENTRY;
break;
- case TARGET_GAMEOBJECT_AREA_SRC:
- case TARGET_GAMEOBJECT_AREA_DST:
- case TARGET_GAMEOBJECT_AREA_PATH:
+ case TARGET_GAMEOBJECT_SRC_AREA:
+ case TARGET_GAMEOBJECT_DEST_AREA:
+ case TARGET_GAMEOBJECT_CONE:
radius = m_spellInfo->Effects[i].CalcRadius();
targetType = SPELL_TARGETS_GO;
break;
@@ -2615,20 +2615,20 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
default:
switch (cur.GetTarget())
{
- case TARGET_UNIT_AREA_PARTY_SRC:
- case TARGET_UNIT_AREA_PARTY_DST:
+ case TARGET_UNIT_SRC_AREA_PARTY:
+ case TARGET_UNIT_DEST_AREA_PARTY:
m_caster->GetPartyMemberInDist(unitList, radius); //fix me
break;
- case TARGET_UNIT_TARGET_ALLY_PARTY:
+ case TARGET_UNIT_LASTTARGET_AREA_PARTY:
m_targets.GetUnitTarget()->GetPartyMemberInDist(unitList, radius);
break;
- case TARGET_UNIT_PARTY_CASTER:
+ case TARGET_UNIT_CASTER_AREA_PARTY:
m_caster->GetPartyMemberInDist(unitList, radius);
break;
- case TARGET_UNIT_RAID_CASTER:
+ case TARGET_UNIT_CASTER_AREA_RAID:
m_caster->GetRaidMember(unitList, radius);
break;
- case TARGET_UNIT_TARGET_CLASS_RAID:
+ case TARGET_UNIT_TARGET_AREA_RAID_CLASS:
{
Player* targetPlayer = m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER
? (Player*)m_targets.GetUnitTarget() : NULL;
@@ -5127,13 +5127,13 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_OPEN_LOCK:
{
- if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT &&
- m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM)
+ if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_TARGET &&
+ m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM_TARGET)
break;
if (m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
- // we need a go target in case of TARGET_GAMEOBJECT
- || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT && !m_targets.GetGOTarget()))
+ // we need a go target in case of TARGET_GAMEOBJECT_TARGET
+ || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget()))
return SPELL_FAILED_BAD_TARGETS;
Item *pTempItem = NULL;
@@ -5145,8 +5145,8 @@ SpellCastResult Spell::CheckCast(bool strict)
else if (m_targets.GetTargetMask() & TARGET_FLAG_ITEM)
pTempItem = m_caster->ToPlayer()->GetItemByGuid(m_targets.GetItemTargetGUID());
- // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
- if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM &&
+ // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM_TARGET
+ if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET &&
!m_targets.GetGOTarget() &&
(!pTempItem || !pTempItem->GetTemplate()->LockID || !pTempItem->IsLocked()))
return SPELL_FAILED_BAD_TARGETS;
@@ -6776,7 +6776,7 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
case TARGET_UNIT_TARGET_ENEMY:
return !m_caster->IsFriendlyTo(target);
case TARGET_UNIT_TARGET_ALLY:
- case TARGET_UNIT_TARGET_ALLY_PARTY:
+ case TARGET_UNIT_LASTTARGET_AREA_PARTY:
return m_caster->IsFriendlyTo(target);
case TARGET_UNIT_TARGET_PARTY:
return m_caster != target && m_caster->IsInPartyWith(target);
@@ -6983,7 +6983,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
// skill bonus provided by casting spell (mostly item spells)
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.)
- if (m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM)
+ if (m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
skillValue += uint32(CalculateDamage(effIndex, NULL));
if (skillValue < reqSkillValue)