diff options
| author | Subv <subv2112@gmail.com> | 2014-06-24 20:04:07 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2014-06-24 20:04:26 -0500 |
| commit | a0fedd1d781bd6a4c6f2790e012a0f3ee12ccbf0 (patch) | |
| tree | 32e1fc0f64ae02969241a61c89707e5ba1a2256b /src/server/game/Spells/Spell.cpp | |
| parent | cac491bef8c60be0a8b20e6d49480224e50ba0a1 (diff) | |
Core/Skinning: Fixed the creatures becoming non-skinnable even before looting them completely.
Closes #5318
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 48c2a76578d..f9a5e742f9f 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5058,11 +5058,13 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_TARGET_UNSKINNABLE; Creature* creature = m_targets.GetUnitTarget()->ToCreature(); - if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted()) + if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && creature->loot.loot_type != LOOT_SKINNING && !creature->loot.isLooted()) return SPELL_FAILED_TARGET_NOT_LOOTED; uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); + bool alreadySkinned = creature->loot.loot_type == LOOT_SKINNING && creature->GetSkinner() == m_caster->GetGUID(); + int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill); int32 TargetLevel = m_targets.GetUnitTarget()->getLevel(); int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5); @@ -5072,7 +5074,7 @@ SpellCastResult Spell::CheckCast(bool strict) // chance for fail at orange skinning attempt if ((m_selfContainer && (*m_selfContainer) == this) && skillValue < sWorld->GetConfigMaxSkillValue() && - (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37)) + (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) && !alreadySkinned) return SPELL_FAILED_TRY_AGAIN; break; |
