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authorChaouki Dhib <chaodhib@gmail.com>2017-05-14 21:34:37 +0200
committerfunjoker <funjoker109@gmail.com>2020-06-14 22:51:44 +0200
commita7e0bd06b3a9bdfa11fe87f1043a62b7da7f6bbe (patch)
treecdd43583d94d9edbc966bed762a98cf27313db37 /src/server/game/Spells/Spell.cpp
parent7f43529e171d19ebf201bcc2bcb7630a1e0d3b1c (diff)
Core/Spells: Change the radius of PBAoEs following the feedback received on (#16290)
(cherry picked from commit 2ff76e828f7c757b5120aba41947a6d63e082e17)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f9c6b64e7f3..270843e6e92 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1241,10 +1241,6 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
return;
float radius = effect->CalcRadius(m_caster) * m_spellValue->RadiusMod;
- // if this is a proximity based aoe (Frost Nova, Psychic Scream, ...), include the caster's own combat reach
- if (targetType.IsProximityBasedAoe())
- radius += GetCaster()->GetCombatReach();
-
SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), effect->ImplicitTargetConditions);
CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);