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authorQAston <qaston@gmail.com>2011-08-20 10:01:57 +0200
committerQAston <qaston@gmail.com>2011-08-20 10:01:57 +0200
commitb0602b3153bc4c0e43bd8255f22c121e002cbe5d (patch)
tree0906b57dfbd39bddee02d3b3e56141a05376568e /src/server/game/Spells/Spell.cpp
parent580a68573f4a059e3fa49924753adfd7076adc96 (diff)
Core/Spells: Use spell target flags to determine if spell can target dead targets - fixes skinning. Also, fix build once again
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 51e34c55fd6..9ec814b8eaf 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5475,8 +5475,8 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
}
// cooldown
- if (Unit const* creatureCaster = m_caster->ToCreature())
- creatureCaster->HasSpellCooldown(m_spellInfo->Id))
+ if (Creature const* creatureCaster = m_caster->ToCreature())
+ if (creatureCaster->HasSpellCooldown(m_spellInfo->Id))
return SPELL_FAILED_NOT_READY;
return CheckCast(true);