diff options
| author | MrSmite <no_mail@email.com> | 2012-04-05 20:32:02 -0400 |
|---|---|---|
| committer | MrSmite <no_mail@email.com> | 2012-04-06 12:26:45 -0400 |
| commit | b843688fa8326579427381b9ee15f2b42d49f42e (patch) | |
| tree | cdf9d9c07b65f4db2db404edaf2b8c41d3765517 /src/server/game/Spells/Spell.cpp | |
| parent | b5dc7bc45b658bc0f5627628337992c944224345 (diff) | |
PeAI update
* Better handle target selection for defensive pets. Adds triggers for when owner is damaged or begins attacking something.
* Defensive pets no longer run off as soon as a mob aggros the owner but rather at first damage to owner or owner first attack
* Pets on stay will continue to attack unless target unreachable
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 82a89e97e4b..ea4b79cf99a 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3101,11 +3101,22 @@ void Spell::cast(bool skipCheck) return; } - // now that we've done the basic check, now run the scripts - // should be done before the spell is actually executed if (Player* playerCaster = m_caster->ToPlayer()) + { + // now that we've done the basic check, now run the scripts + // should be done before the spell is actually executed sScriptMgr->OnPlayerSpellCast(playerCaster, this, skipCheck); + // Let any pets know we've attacked something. As of 3.0.2 pets begin + // attacking their owner's target immediately + if (Pet* playerPet = playerCaster->GetPet()) + { + if (playerPet->isAlive() && playerPet->isControlled() && (m_targets.GetTargetMask() & TARGET_FLAG_UNIT)) + { + playerPet->AI()->OwnerAttacked(m_targets.GetObjectTarget()->ToUnit()); + } + } + } SetExecutedCurrently(true); if (m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.GetUnitTarget() && m_targets.GetUnitTarget() != m_caster) |
