diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 82a89e97e4b..ea4b79cf99a 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3101,11 +3101,22 @@ void Spell::cast(bool skipCheck) return; } - // now that we've done the basic check, now run the scripts - // should be done before the spell is actually executed if (Player* playerCaster = m_caster->ToPlayer()) + { + // now that we've done the basic check, now run the scripts + // should be done before the spell is actually executed sScriptMgr->OnPlayerSpellCast(playerCaster, this, skipCheck); + // Let any pets know we've attacked something. As of 3.0.2 pets begin + // attacking their owner's target immediately + if (Pet* playerPet = playerCaster->GetPet()) + { + if (playerPet->isAlive() && playerPet->isControlled() && (m_targets.GetTargetMask() & TARGET_FLAG_UNIT)) + { + playerPet->AI()->OwnerAttacked(m_targets.GetObjectTarget()->ToUnit()); + } + } + } SetExecutedCurrently(true); if (m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.GetUnitTarget() && m_targets.GetUnitTarget() != m_caster) |
