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authorariel- <ariel-@users.noreply.github.com>2016-10-25 22:10:55 -0300
committerariel- <ariel-@users.noreply.github.com>2016-10-25 22:10:55 -0300
commitbea0c019644b06a06ab07f150de87a1496898459 (patch)
treeff5871151526a0b60853f4d9930aedfd7fcc4189 /src/server/game/Spells/Spell.cpp
parentde22843bcbe13ea2ba1ef89605a96aaaac6a3587 (diff)
Core/Spells: moved handling of SPELL_ATTR0_CU_DONT_BREAK_STEALTH inside proc system.
Fixes additional issues with spells that shouldn't be breaking stealth and had this attribute
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index b67a488624f..b86f0b20d68 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2563,12 +2563,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
return SPELL_MISS_EVADE;
if (m_caster->_IsValidAttackTarget(unit, m_spellInfo))
- {
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
-
- if (!m_spellInfo->HasAttribute(SPELL_ATTR0_CU_DONT_BREAK_STEALTH))
- unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
- }
else if (m_caster->IsFriendlyTo(unit))
{
// for delayed spells ignore negative spells (after duel end) for friendly targets