diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2014-12-29 04:00:29 +0100 | 
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-12-29 04:00:29 +0100 | 
| commit | c5a79fe37bceb967254f6b1124ef677ee4c0596c (patch) | |
| tree | 6bb7c329a28ef5a62d0bf15da0d2c98f8332a9a0 /src/server/game/Spells/Spell.cpp | |
| parent | 03957c269845a6530ca7d477257ee9bf413975fc (diff) | |
Core: fixed more typos
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d38181daab9..5e4effbd237 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2112,7 +2112,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=  {      uint32 validEffectMask = 0;      for (SpellEffectInfo const* effect : GetEffects()) -        if (effect && (effectMask & effect->EffectIndex) != 0 && CheckEffectTarget(target, effect, losPosition)) +        if (effect && (effectMask & (1 << effect->EffectIndex)) != 0 && CheckEffectTarget(target, effect, losPosition))              validEffectMask |= 1 << effect->EffectIndex;      effectMask &= validEffectMask; @@ -2223,7 +2223,7 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask)  {      uint32 validEffectMask = 0;      for (SpellEffectInfo const* effect : GetEffects()) -        if (effect && (effectMask & effect->EffectIndex) != 0 && CheckEffectTarget(go, effect)) +        if (effect && (effectMask & (1 << effect->EffectIndex)) != 0 && CheckEffectTarget(go, effect))              validEffectMask |= 1 << effect->EffectIndex;      effectMask &= validEffectMask; @@ -2278,7 +2278,7 @@ void Spell::AddItemTarget(Item* item, uint32 effectMask)  {      uint32 validEffectMask = 0;      for (SpellEffectInfo const* effect : GetEffects()) -        if (effect && (effectMask & effect->EffectIndex) != 0 && CheckEffectTarget(item, effect)) +        if (effect && (effectMask & (1 << effect->EffectIndex)) != 0 && CheckEffectTarget(item, effect))              validEffectMask |= 1 << effect->EffectIndex;      effectMask &= validEffectMask; @@ -4531,7 +4531,7 @@ void Spell::TakeCastItem()      bool expendable = false;      bool withoutCharges = false; -    for (int i = 0; i < proto->Effects.size(); ++i) +    for (uint8 i = 0; i < proto->Effects.size(); ++i)      {          // item has limited charges          if (proto->Effects[i].Charges)  | 
