diff options
author | ariel- <ariel-@users.noreply.github.com> | 2018-01-13 06:45:21 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2018-01-13 06:45:21 -0300 |
commit | cb9e72e521d3cc415dd15bf6912c87f89e41b92a (patch) | |
tree | be9e692f0ddf9f080f923c7396de19e4ca869c6f /src/server/game/Spells/Spell.cpp | |
parent | 1c60af632888433b29a27bee76e82e96632d4096 (diff) |
Core/Auras: removed caster dependency from core
- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813) crit handling
Closes #19876
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 184a003cba0..8fd6715bf24 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2017,7 +2017,7 @@ class ProcReflectDelayed : public BasicEvent uint32 const spellPhaseMask = PROC_SPELL_PHASE_NONE; uint32 const hitMask = PROC_HIT_REFLECT; - caster->ProcSkillsAndAuras(_victim, typeMaskActor, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, nullptr, nullptr, nullptr); + Unit::ProcSkillsAndAuras(caster, _victim, typeMaskActor, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, nullptr, nullptr, nullptr); return true; } @@ -2394,7 +2394,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) if (crit) { hitMask |= PROC_HIT_CRITICAL; - addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, nullptr); + addhealth = Unit::SpellCriticalHealingBonus(caster, m_spellInfo, addhealth, nullptr); } else hitMask |= PROC_HIT_NORMAL; @@ -2406,7 +2406,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) // Do triggers for unit if (canEffectTrigger) - caster->ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, hitMask, this, nullptr, &healInfo); + Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, hitMask, this, nullptr, &healInfo); } // Do damage and triggers else if (m_damage > 0) @@ -2426,7 +2426,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) { // Add bonuses and fill damageInfo struct caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit); - caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb); + Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb); // Send log damage message to client caster->SendSpellNonMeleeDamageLog(&damageInfo); @@ -2442,7 +2442,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) if (canEffectTrigger) { DamageInfo spellDamageInfo(damageInfo, SPELL_DIRECT_DAMAGE, m_attackType, hitMask); - caster->ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, hitMask, this, &spellDamageInfo, nullptr); + Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, hitMask, this, &spellDamageInfo, nullptr); if (caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) && !m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) @@ -2459,7 +2459,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) if (canEffectTrigger) { DamageInfo spellNoDamageInfo(damageInfo, NODAMAGE, m_attackType, hitMask); - caster->ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_NO_DMG_HEAL, PROC_SPELL_PHASE_HIT, hitMask, this, &spellNoDamageInfo, nullptr); + Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_NO_DMG_HEAL, PROC_SPELL_PHASE_HIT, hitMask, this, &spellNoDamageInfo, nullptr); if (caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) && !m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) @@ -3379,7 +3379,7 @@ void Spell::_cast(bool skipCheck) if (!(hitMask & PROC_HIT_CRITICAL)) hitMask |= PROC_HIT_NORMAL; - m_originalCaster->ProcSkillsAndAuras(nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_CAST, hitMask, this, nullptr, nullptr); + Unit::ProcSkillsAndAuras(m_originalCaster, nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_CAST, hitMask, this, nullptr, nullptr); } void Spell::handle_immediate() @@ -3575,7 +3575,7 @@ void Spell::_handle_finish_phase() procAttacker = IsPositive() ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG; } - m_originalCaster->ProcSkillsAndAuras(nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_FINISH, m_hitMask, this, nullptr, nullptr); + Unit::ProcSkillsAndAuras(m_originalCaster, nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_FINISH, m_hitMask, this, nullptr, nullptr); } void Spell::SendSpellCooldown() @@ -7308,9 +7308,7 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier) { if (m_spellInfo->Effects[i].IsTargetingArea() || m_spellInfo->Effects[i].IsAreaAuraEffect() || m_spellInfo->Effects[i].IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA)) { - m_damage = int32(float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask)); - if (m_caster->GetTypeId() != TYPEID_PLAYER) - m_damage = int32(float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask)); + m_damage = unit->CalculateAOEAvoidance(m_damage, m_spellInfo->SchoolMask, m_caster); if (m_caster->GetTypeId() == TYPEID_PLAYER) { @@ -7330,7 +7328,8 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier) } } - targetInfo.crit = m_caster->IsSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType); + float critChance = m_caster->SpellCritChanceDone(m_spellInfo, m_spellSchoolMask, m_attackType); + targetInfo.crit = roll_chance_f(unit->SpellCritChanceTaken(m_caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType)); } SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) |