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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 184a003cba0..8fd6715bf24 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2017,7 +2017,7 @@ class ProcReflectDelayed : public BasicEvent
uint32 const spellPhaseMask = PROC_SPELL_PHASE_NONE;
uint32 const hitMask = PROC_HIT_REFLECT;
- caster->ProcSkillsAndAuras(_victim, typeMaskActor, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, nullptr, nullptr, nullptr);
+ Unit::ProcSkillsAndAuras(caster, _victim, typeMaskActor, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, nullptr, nullptr, nullptr);
return true;
}
@@ -2394,7 +2394,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (crit)
{
hitMask |= PROC_HIT_CRITICAL;
- addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, nullptr);
+ addhealth = Unit::SpellCriticalHealingBonus(caster, m_spellInfo, addhealth, nullptr);
}
else
hitMask |= PROC_HIT_NORMAL;
@@ -2406,7 +2406,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
// Do triggers for unit
if (canEffectTrigger)
- caster->ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, hitMask, this, nullptr, &healInfo);
+ Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, hitMask, this, nullptr, &healInfo);
}
// Do damage and triggers
else if (m_damage > 0)
@@ -2426,7 +2426,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
// Add bonuses and fill damageInfo struct
caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
- caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
+ Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
// Send log damage message to client
caster->SendSpellNonMeleeDamageLog(&damageInfo);
@@ -2442,7 +2442,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (canEffectTrigger)
{
DamageInfo spellDamageInfo(damageInfo, SPELL_DIRECT_DAMAGE, m_attackType, hitMask);
- caster->ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, hitMask, this, &spellDamageInfo, nullptr);
+ Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, hitMask, this, &spellDamageInfo, nullptr);
if (caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) && !m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) &&
(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
@@ -2459,7 +2459,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (canEffectTrigger)
{
DamageInfo spellNoDamageInfo(damageInfo, NODAMAGE, m_attackType, hitMask);
- caster->ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_NO_DMG_HEAL, PROC_SPELL_PHASE_HIT, hitMask, this, &spellNoDamageInfo, nullptr);
+ Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_NO_DMG_HEAL, PROC_SPELL_PHASE_HIT, hitMask, this, &spellNoDamageInfo, nullptr);
if (caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) && !m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) &&
(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
@@ -3379,7 +3379,7 @@ void Spell::_cast(bool skipCheck)
if (!(hitMask & PROC_HIT_CRITICAL))
hitMask |= PROC_HIT_NORMAL;
- m_originalCaster->ProcSkillsAndAuras(nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_CAST, hitMask, this, nullptr, nullptr);
+ Unit::ProcSkillsAndAuras(m_originalCaster, nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_CAST, hitMask, this, nullptr, nullptr);
}
void Spell::handle_immediate()
@@ -3575,7 +3575,7 @@ void Spell::_handle_finish_phase()
procAttacker = IsPositive() ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
}
- m_originalCaster->ProcSkillsAndAuras(nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_FINISH, m_hitMask, this, nullptr, nullptr);
+ Unit::ProcSkillsAndAuras(m_originalCaster, nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_FINISH, m_hitMask, this, nullptr, nullptr);
}
void Spell::SendSpellCooldown()
@@ -7308,9 +7308,7 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier)
{
if (m_spellInfo->Effects[i].IsTargetingArea() || m_spellInfo->Effects[i].IsAreaAuraEffect() || m_spellInfo->Effects[i].IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA))
{
- m_damage = int32(float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask));
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- m_damage = int32(float(m_damage) * unit->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask));
+ m_damage = unit->CalculateAOEAvoidance(m_damage, m_spellInfo->SchoolMask, m_caster);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -7330,7 +7328,8 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier)
}
}
- targetInfo.crit = m_caster->IsSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
+ float critChance = m_caster->SpellCritChanceDone(m_spellInfo, m_spellSchoolMask, m_attackType);
+ targetInfo.crit = roll_chance_f(unit->SpellCritChanceTaken(m_caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType));
}
SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)