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authorjoschiwald <joschiwald.trinity@gmail.com>2014-08-14 16:09:14 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2014-08-14 16:09:14 +0200
commitccfa82e7d516c9d280fc7214fcf3672397c741ff (patch)
tree2a6e1ed1efefae63f0ec5c0d88363023355f0c79 /src/server/game/Spells/Spell.cpp
parent1b65cda9480bd8207b658beca82d8c54085d0c9c (diff)
Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index c81b3ebc6fe..14cf256d98e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5088,7 +5088,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_UNSKINNABLE;
Creature* creature = m_targets.GetUnitTarget()->ToCreature();
- if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted())
+ if (!creature->IsCritter() && !creature->loot.isLooted())
return SPELL_FAILED_TARGET_NOT_LOOTED;
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();