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authorShauren <shauren.trinity@gmail.com>2026-01-10 22:40:28 +0100
committerShauren <shauren.trinity@gmail.com>2026-01-10 22:40:28 +0100
commitdf670cf0acb8a97ee53b47e78f625a0e030e4823 (patch)
treebcdc3a9cb728d7625dc984d486dd6c782778fa50 /src/server/game/Spells/Spell.cpp
parent1ff3bac7266571f8183bdd87275e2833bcf1a1ef (diff)
Core/Spells: Define and implement new SpellCastFlagsEx - CAST_FLAG_EX_SUPPRESS_CASTER_ANIM that causes spell caster animations to be skipped
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 01a42a8ccd0..0f54193e3a0 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -533,6 +533,9 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr)
if (IsIgnoringCooldowns())
m_castFlagsEx |= CAST_FLAG_EX_IGNORE_COOLDOWN;
+ if (_triggeredCastFlags & TRIGGERED_SUPPRESS_CASTER_ANIM)
+ m_castFlagsEx |= CAST_FLAG_EX_SUPPRESS_CASTER_ANIM;
+
unitTarget = nullptr;
itemTarget = nullptr;
gameObjTarget = nullptr;