aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/Spell.cpp
diff options
context:
space:
mode:
authorQAston <qaston@gmail.com>2012-02-21 20:03:27 +0100
committerQAston <qaston@gmail.com>2012-02-21 20:17:45 +0100
commitf09b5a6bea89da1b73a0beb05b977feba3285562 (patch)
tree66bca1a1a3f9462397c4d409ec062d7376a87f97 /src/server/game/Spells/Spell.cpp
parent6155fdd103fc79749964d02a1916e057e01871ba (diff)
Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead -Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: --allow using this condition for more spell implicit target types (not just ENTRY) --SourceGroup value for this src type is now effMask and it's now required Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2490
1 files changed, 1251 insertions, 1239 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 53356772ff6..207ab2b663d 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -592,19 +592,6 @@ Spell::~Spell()
CheckEffectExecuteData();
}
-template<typename T>
-WorldObject* Spell::FindCorpseUsing()
-{
- // non-standard target selection
- float max_range = m_spellInfo->GetMaxRange(false);
-
- WorldObject* result = NULL;
- T u_check(m_caster, max_range);
- Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
- m_caster->GetMap()->VisitFirstFound(m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, searcher);
- return result;
-}
-
void Spell::InitExplicitTargets(SpellCastTargets const& targets)
{
m_targets = targets;
@@ -707,7 +694,8 @@ void Spell::SelectSpellTargets()
{
// select targets for cast phase
SelectExplicitTargets();
- uint32 processedTargets = 0;
+
+ uint32 processedAreaEffectsMask = 0;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// not call for empty effect.
@@ -715,9 +703,6 @@ void Spell::SelectSpellTargets()
if (!m_spellInfo->Effects[i].IsEffect())
continue;
- if (processedTargets & (1 << i))
- continue;
-
// set expected type of implicit targets to be sent to client
uint32 implicitTargetMask = GetTargetFlagMask(m_spellInfo->Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(m_spellInfo->Effects[i].TargetB.GetObjectType());
if (implicitTargetMask & TARGET_FLAG_UNIT)
@@ -725,13 +710,8 @@ void Spell::SelectSpellTargets()
if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM))
m_targets.SetTargetFlag(TARGET_FLAG_GAMEOBJECT);
- uint32 targetA = m_spellInfo->Effects[i].TargetA.GetTarget();
- uint32 targetB = m_spellInfo->Effects[i].TargetB.GetTarget();
-
- if (targetA)
- processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetA);
- if (targetB)
- processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetB);
+ SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetA, processedAreaEffectsMask);
+ SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetB, processedAreaEffectsMask);
// Select targets of effect based on effect type
// those are used when no valid target could be added for spell effect based on spell target type
@@ -793,6 +773,920 @@ void Spell::SelectSpellTargets()
}
}
+void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask)
+{
+ if (!targetType.GetTarget())
+ return;
+
+ uint32 effectMask = 1 << effIndex;
+ // set the same target list for all effects
+ // some spells appear to need this, however this requires more research
+ switch (targetType.GetSelectionCategory())
+ {
+ case TARGET_SELECT_CATEGORY_NEARBY:
+ case TARGET_SELECT_CATEGORY_CONE:
+ case TARGET_SELECT_CATEGORY_AREA:
+ // targets for effect already selected
+ if (effectMask & processedEffectMask)
+ return;
+ // choose which targets we can select at once
+ for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
+ if (GetSpellInfo()->Effects[effIndex].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() &&
+ GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() &&
+ GetSpellInfo()->Effects[effIndex].ImplicitTargetConditions == GetSpellInfo()->Effects[j].ImplicitTargetConditions &&
+ GetSpellInfo()->Effects[effIndex].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster))
+ effectMask |= 1 << j;
+ processedEffectMask |= effectMask;
+ }
+
+ switch(targetType.GetSelectionCategory())
+ {
+ case TARGET_SELECT_CATEGORY_CHANNEL:
+ SelectImplicitChannelTargets(effIndex, targetType);
+ break;
+ case TARGET_SELECT_CATEGORY_NEARBY:
+ SelectImplicitNearbyTargets(effIndex, targetType, effectMask);
+ break;
+ case TARGET_SELECT_CATEGORY_CONE:
+ SelectImplicitConeTargets(effIndex, targetType, effectMask);
+ break;
+ case TARGET_SELECT_CATEGORY_AREA:
+ SelectImplicitAreaTargets(effIndex, targetType, effectMask);
+ break;
+ case TARGET_SELECT_CATEGORY_DEFAULT:
+ switch (targetType.GetObjectType())
+ {
+ case TARGET_OBJECT_TYPE_SRC:
+ switch(targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_CASTER:
+ m_targets.SetSrc(*m_caster);
+ break;
+ default:
+ ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC");
+ break;
+ }
+ break;
+ case TARGET_OBJECT_TYPE_DEST:
+ switch(targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_CASTER:
+ SelectImplicitCasterDestTargets(effIndex, targetType);
+ break;
+ case TARGET_REFERENCE_TYPE_TARGET:
+ SelectImplicitCasterDestTargets(effIndex, targetType);
+ break;
+ case TARGET_REFERENCE_TYPE_DEST:
+ SelectImplicitDestDestTargets(effIndex, targetType);
+ break;
+ default:
+ ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST");
+ break;
+ }
+ break;
+ default:
+ switch(targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_CASTER:
+ SelectImplicitCasterObjectTargets(effIndex, targetType);
+ break;
+ case TARGET_REFERENCE_TYPE_TARGET:
+ SelectImplicitTargetObjectTargets(effIndex, targetType);
+ break;
+ default:
+ ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT");
+ break;
+ }
+ break;
+ }
+ break;
+ case TARGET_SELECT_CATEGORY_NYI:
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: target type %u, found in spellID %u, effect %u is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget());
+ break;
+ default:
+ ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category");
+ break;
+ }
+}
+
+void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
+ {
+ ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target reference type");
+ return;
+ }
+
+ Spell* channeledSpell = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
+ if (!channeledSpell)
+ {
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ return;
+ }
+ switch (targetType.GetType())
+ {
+ case TARGET_UNIT_CHANNEL_TARGET:
+ // unit target may be no longer avalible - teleported out of map for example
+ if (Unit* target = Unit::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID()))
+ AddUnitTarget(target, 1 << effIndex);
+ else
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ break;
+ case TARGET_DEST_CHANNEL_TARGET:
+ if (channeledSpell->m_targets.HasDst())
+ m_targets.SetDst(channeledSpell->m_targets);
+ else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, channeledSpell->m_targets.GetObjectTargetGUID()))
+ m_targets.SetDst(*target);
+ else
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ break;
+ case TARGET_DEST_CHANNEL_CASTER:
+ m_targets.SetDst(*channeledSpell->GetCaster());
+ break;
+ default:
+ ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target type");
+ break;
+ }
+}
+
+void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask)
+{
+ if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
+ {
+ ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target reference type");
+ return;
+ }
+
+ float range;
+ switch (targetType.GetCheckType())
+ {
+ case TARGET_CHECK_ENEMY:
+ range = m_spellInfo->GetMaxRange(false, m_caster, this);
+ break;
+ case TARGET_CHECK_ALLY:
+ case TARGET_CHECK_PARTY:
+ case TARGET_CHECK_RAID:
+ case TARGET_CHECK_RAID_CLASS:
+ range = m_spellInfo->GetMaxRange(true, m_caster, this);
+ break;
+ case TARGET_CHECK_ENTRY:
+ case TARGET_CHECK_DEFAULT:
+ range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive(), m_caster, this);
+ break;
+ default:
+ ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type");
+ break;
+ }
+
+ ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
+
+ // handle emergency case - try to use other provided targets if no conditions provided
+ if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && !condList || condList->empty())
+ {
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex);
+ switch (targetType.GetObjectType())
+ {
+ case TARGET_OBJECT_TYPE_GOBJ:
+ if (m_spellInfo->RequiresSpellFocus)
+ {
+ if (focusObject)
+ AddGOTarget(focusObject, effMask);
+ return;
+ }
+ break;
+ case TARGET_OBJECT_TYPE_DEST:
+ if (m_spellInfo->RequiresSpellFocus)
+ {
+ if (focusObject)
+ m_targets.SetDst(*focusObject);
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList);
+ if (!target)
+ {
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ return;
+ }
+
+ switch (targetType.GetObjectType())
+ {
+ case TARGET_OBJECT_TYPE_UNIT:
+ if (Unit* unitTarget = target->ToUnit())
+ AddUnitTarget(unitTarget, effMask, false);
+ break;
+ case TARGET_OBJECT_TYPE_GOBJ:
+ if (GameObject* gobjTarget = target->ToGameObject())
+ AddGOTarget(gobjTarget, effMask);
+ break;
+ case TARGET_OBJECT_TYPE_DEST:
+ m_targets.SetDst(*target);
+ break;
+ default:
+ ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target object type");
+ break;
+ }
+
+ SelectImplicitChainTargets(effIndex, targetType, target, effMask);
+}
+
+void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask)
+{
+ if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
+ {
+ ASSERT(false && "Spell::SelectImplicitConeTargets: received not implemented target reference type");
+ return;
+ }
+ std::list<WorldObject*> targets;
+ SpellTargetObjectTypes objectType = targetType.GetObjectType();
+ SpellTargetCheckTypes selectionType = targetType.GetCheckType();
+ ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
+ float coneAngle = M_PI/2;
+ float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
+
+ if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList))
+ {
+ Trinity::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList);
+ Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
+ SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, radius);
+
+ if (!targets.empty())
+ {
+ // Other special target selection goes here
+ if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
+ {
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ if ((*j)->IsAffectedOnSpell(m_spellInfo))
+ maxTargets += (*j)->GetAmount();
+
+ Trinity::RandomResizeList(targets, maxTargets);
+ }
+
+ // for compability with older code - add only unit and go targets
+ // TODO: remove this
+ std::list<Unit*> unitTargets;
+ std::list<GameObject*> gObjTargets;
+
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ {
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ unitTargets.push_back(unitTarget);
+ else if (GameObject* gObjTarget = (*itr)->ToGameObject())
+ gObjTargets.push_back(gObjTarget);
+ }
+
+ CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex);
+
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
+ AddUnitTarget(*itr, effMask, false);
+
+ for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr)
+ AddGOTarget(*itr, effMask);
+ }
+ }
+}
+
+void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask)
+{
+ Unit* referer = NULL;
+ switch (targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_SRC:
+ case TARGET_REFERENCE_TYPE_DEST:
+ case TARGET_REFERENCE_TYPE_CASTER:
+ referer = m_caster;
+ break;
+ case TARGET_REFERENCE_TYPE_TARGET:
+ referer = m_targets.GetUnitTarget();
+ break;
+ case TARGET_REFERENCE_TYPE_LAST:
+ {
+ // find last added target for this effect
+ for (std::list<TargetInfo>::reverse_iterator ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit)
+ {
+ if (ihit->effectMask & (1<<effIndex))
+ {
+ referer = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+ break;
+ }
+ }
+ break;
+ }
+ default:
+ ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
+ return;
+ }
+ if (!referer)
+ return;
+
+ Position const* center = NULL;
+ switch (targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_SRC:
+ center = m_targets.GetSrc();
+ break;
+ case TARGET_REFERENCE_TYPE_DEST:
+ center = m_targets.GetDst();
+ break;
+ case TARGET_REFERENCE_TYPE_CASTER:
+ case TARGET_REFERENCE_TYPE_TARGET:
+ case TARGET_REFERENCE_TYPE_LAST:
+ center = referer;
+ break;
+ default:
+ ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
+ return;
+ }
+ std::list<WorldObject*> targets;
+ float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
+ SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
+
+ // Custom entries
+ // TODO: remove those
+ switch (m_spellInfo->Id)
+ {
+ case 46584: // Raise Dead
+ {
+ if (Player* playerCaster = m_caster->ToPlayer())
+ {
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ {
+ switch ((*itr)->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ {
+ Unit* unitTarget = (*itr)->ToUnit();
+ if (unitTarget->isAlive() || !playerCaster->isHonorOrXPTarget(unitTarget)
+ || ((unitTarget->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0)
+ || (unitTarget->GetDisplayId() != unitTarget->GetNativeDisplayId()))
+ break;
+ AddUnitTarget(unitTarget, effMask, false);
+ // no break;
+ }
+ case TYPEID_CORPSE: // wont work until corpses are allowed in target lists, but at least will send dest in packet
+ m_targets.SetDst(*(*itr));
+ return; // nothing more to do here
+ default:
+ break;
+ }
+ }
+ }
+ return; // don't add targets to target map
+ }
+ // Corpse Explosion
+ case 49158:
+ case 51325:
+ case 51326:
+ case 51327:
+ case 51328:
+ // check if our target is not valid (spell can target ghoul or dead unit)
+ if (!(m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId() &&
+ ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID())
+ || m_targets.GetUnitTarget()->isDead())))
+ {
+ // remove existing targets
+ CleanupTargetList();
+
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ {
+ switch ((*itr)->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ if (!(*itr)->ToUnit()->isDead())
+ break;
+ AddUnitTarget((*itr)->ToUnit(), 1 << effIndex, false);
+ return;
+ default:
+ break;
+ }
+ }
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
+ SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
+ finish(false);
+ }
+ return;
+ default:
+ break;
+ }
+ std::list<Unit*> unitTargets;
+ std::list<GameObject*> gObjTargets;
+ // for compability with older code - add only unit and go targets
+ // TODO: remove this
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ {
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ unitTargets.push_back(unitTarget);
+ else if (GameObject* gObjTarget = (*itr)->ToGameObject())
+ gObjTargets.push_back(gObjTarget);
+ }
+
+ if (!unitTargets.empty())
+ {
+ // Special target selection for smart heals and energizes
+ uint32 maxSize = 0;
+ int32 power = -1;
+ switch (m_spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ switch (m_spellInfo->Id)
+ {
+ case 52759: // Ancestral Awakening
+ case 71610: // Echoes of Light (Althor's Abacus normal version)
+ case 71641: // Echoes of Light (Althor's Abacus heroic version)
+ maxSize = 1;
+ power = POWER_HEALTH;
+ break;
+ case 54968: // Glyph of Holy Light
+ maxSize = m_spellInfo->MaxAffectedTargets;
+ power = POWER_HEALTH;
+ break;
+ case 57669: // Replenishment
+ // In arenas Replenishment may only affect the caster
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena())
+ {
+ unitTargets.clear();
+ unitTargets.push_back(m_caster);
+ break;
+ }
+ maxSize = 10;
+ power = POWER_MANA;
+ break;
+ default:
+ break;
+ }
+ break;
+ case SPELLFAMILY_PRIEST:
+ if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing
+ {
+ maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing
+ power = POWER_HEALTH;
+ }
+ else if (m_spellInfo->Id == 64844) // Divine Hymn
+ {
+ maxSize = 3;
+ power = POWER_HEALTH;
+ }
+ else if (m_spellInfo->Id == 64904) // Hymn of Hope
+ {
+ maxSize = 3;
+ power = POWER_MANA;
+ }
+ else
+ break;
+
+ // Remove targets outside caster's raid
+ for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ {
+ if (!(*itr)->IsInRaidWith(m_caster))
+ itr = unitTargets.erase(itr);
+ else
+ ++itr;
+ }
+ break;
+ case SPELLFAMILY_DRUID:
+ if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth
+ {
+ maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth
+ power = POWER_HEALTH;
+ }
+ else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall
+ {
+ // Remove targets not in LoS or in stealth
+ for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ {
+ if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster))
+ itr = unitTargets.erase(itr);
+ else
+ ++itr;
+ }
+ break;
+ }
+ else
+ break;
+
+ // Remove targets outside caster's raid
+ for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ if (!(*itr)->IsInRaidWith(m_caster))
+ itr = unitTargets.erase(itr);
+ else
+ ++itr;
+ break;
+ default:
+ break;
+ }
+
+ if (maxSize && power != -1)
+ {
+ if (Powers(power) == POWER_HEALTH)
+ {
+ if (unitTargets.size() > maxSize)
+ {
+ unitTargets.sort(Trinity::HealthPctOrderPred());
+ unitTargets.resize(maxSize);
+ }
+ }
+ else
+ {
+ for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ if ((*itr)->getPowerType() != (Powers)power)
+ itr = unitTargets.erase(itr);
+ else
+ ++itr;
+
+ if (unitTargets.size() > maxSize)
+ {
+ unitTargets.sort(Trinity::PowerPctOrderPred((Powers)power));
+ unitTargets.resize(maxSize);
+ }
+ }
+ }
+
+ // Other special target selection goes here
+ if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
+ {
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ if ((*j)->IsAffectedOnSpell(m_spellInfo))
+ maxTargets += (*j)->GetAmount();
+
+ if (m_spellInfo->Id == 5246) //Intimidating Shout
+ unitTargets.remove(m_targets.GetUnitTarget());
+ Trinity::RandomResizeList(unitTargets, maxTargets);
+ }
+
+ CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex);
+
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
+ AddUnitTarget(*itr, effMask, false);
+ }
+
+ if (!gObjTargets.empty())
+ {
+ if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
+ {
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ if ((*j)->IsAffectedOnSpell(m_spellInfo))
+ maxTargets += (*j)->GetAmount();
+
+ Trinity::RandomResizeList(gObjTargets, maxTargets);
+ }
+ for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr)
+ AddGOTarget(*itr, effMask);
+ }
+}
+
+void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ switch(targetType.GetType())
+ {
+ case TARGET_DEST_CASTER:
+ m_targets.SetDst(*m_caster);
+ return;
+ case TARGET_DEST_HOME:
+ if (Player* playerCaster = m_caster->ToPlayer())
+ m_targets.SetDst(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
+ return;
+ case TARGET_DEST_DB:
+ if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id))
+ {
+ // TODO: fix this check
+ if (m_spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS))
+ m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
+ else if (st->target_mapId == m_caster->GetMapId())
+ m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
+ }
+ else
+ {
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
+ WorldObject* target = m_targets.GetObjectTarget();
+ m_targets.SetDst(target ? *target : *m_caster);
+ }
+ return;
+ case TARGET_DEST_CASTER_FISHING:
+ {
+ float min_dis = m_spellInfo->GetMinRange(true);
+ float max_dis = m_spellInfo->GetMaxRange(true);
+ float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
+ float x, y, z, angle;
+ angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
+ m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle);
+ m_targets.SetDst(x, y, z, m_caster->GetOrientation());
+ return;
+ }
+ }
+
+ float dist;
+ float angle = targetType.CalcDirectionAngle();
+ float objSize = m_caster->GetObjectSize();
+ if (targetType.GetType() == TARGET_DEST_CASTER_SUMMON)
+ dist = PET_FOLLOW_DIST;
+ else
+ dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
+
+ if (dist < objSize)
+ dist = objSize;
+ else if (targetType.GetType() == TARGET_DEST_CASTER_RANDOM)
+ dist = objSize + (dist - objSize) * (float)rand_norm();
+
+ Position pos;
+ if (targetType.GetType() == TARGET_DEST_CASTER_FRONT_LEAP)
+ m_caster->GetFirstCollisionPosition(pos, dist, angle);
+ else
+ m_caster->GetNearPosition(pos, dist, angle);
+ m_targets.SetDst(*m_caster);
+ m_targets.ModDst(pos);
+}
+
+void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ WorldObject* target = m_targets.GetObjectTarget();
+ switch(targetType.GetTarget())
+ {
+ case TARGET_DEST_TARGET_ENEMY:
+ case TARGET_DEST_TARGET_ANY:
+ m_targets.SetDst(*target);
+ return;
+ }
+
+ float angle = targetType.CalcDirectionAngle();
+ float objSize = target->GetObjectSize();
+ float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
+ if (dist < objSize)
+ dist = objSize;
+ else if (targetType.GetType() == TARGET_DEST_TARGET_RANDOM)
+ dist = objSize + (dist - objSize) * (float)rand_norm();
+
+ Position pos;
+ target->GetNearPosition(pos, dist, angle);
+ m_targets.SetDst(*target);
+ m_targets.ModDst(pos);
+}
+
+void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ switch(targetType.GetTarget())
+ {
+ case TARGET_DEST_DYNOBJ_ENEMY:
+ case TARGET_DEST_DYNOBJ_ALLY:
+ case TARGET_DEST_DYNOBJ_NONE:
+ case TARGET_DEST_DEST:
+ return;
+ case TARGET_DEST_TRAJ:
+ SelectImplicitTrajTargets();
+ return;
+ }
+
+ float angle = targetType.CalcDirectionAngle();
+ float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
+ if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
+ dist *= (float)rand_norm();
+
+ Position pos = *m_targets.GetDst();
+ m_caster->MovePosition(pos, dist, angle);
+ m_targets.ModDst(pos);
+}
+
+void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ switch(targetType.GetTarget())
+ {
+ case TARGET_UNIT_CASTER:
+ AddUnitTarget(m_caster, 1 << effIndex, false);
+ break;
+ case TARGET_UNIT_MASTER:
+ if (Unit* owner = m_caster->GetCharmerOrOwner())
+ AddUnitTarget(owner, 1 << effIndex);
+ break;
+ case TARGET_UNIT_PET:
+ if (Guardian* pet = m_caster->GetGuardianPet())
+ AddUnitTarget(pet, 1 << effIndex);
+ break;
+ case TARGET_UNIT_SUMMONER:
+ if (m_caster->isSummon())
+ if (Unit* unit = m_caster->ToTempSummon()->GetSummoner())
+ AddUnitTarget(unit, 1 << effIndex);
+ break;
+ case TARGET_UNIT_VEHICLE:
+ if (Unit *vehicle = m_caster->GetVehicleBase())
+ AddUnitTarget(vehicle, 1 << effIndex);
+ break;
+ case TARGET_UNIT_PASSENGER_0:
+ case TARGET_UNIT_PASSENGER_1:
+ case TARGET_UNIT_PASSENGER_2:
+ case TARGET_UNIT_PASSENGER_3:
+ case TARGET_UNIT_PASSENGER_4:
+ case TARGET_UNIT_PASSENGER_5:
+ case TARGET_UNIT_PASSENGER_6:
+ case TARGET_UNIT_PASSENGER_7:
+ if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle())
+ if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0))
+ AddUnitTarget(unit, 1 << effIndex);
+ break;
+ }
+}
+
+void Spell::SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ ASSERT(m_targets.GetObjectTarget() && "Spell::SelectImplicitTargetObjectTargets - no explicit object target available!");
+ if (Unit* unit = m_targets.GetUnitTarget())
+ AddUnitTarget(unit, 1 << effIndex);
+ else if (GameObject* gobj = m_targets.GetGOTarget())
+ AddGOTarget(gobj, 1 << effIndex);
+ else
+ AddItemTarget(m_targets.GetItemTarget(), effIndex);
+
+ if (WorldObject* target = m_targets.GetObjectTarget())
+ SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex);
+}
+
+void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask)
+{
+ uint32 maxTargets = m_spellInfo->Effects[effIndex].ChainTarget;
+ if (Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
+
+ if (maxTargets > 1)
+ {
+ // mark damage multipliers as used
+ for (uint32 k = effIndex; k < MAX_SPELL_EFFECTS; ++k)
+ if (effMask & (1 << k))
+ m_damageMultipliers[k] = 1.0f;
+ m_applyMultiplierMask |= effMask;
+
+ std::list<WorldObject*> targets;
+ SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType()
+ , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetType() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY);
+
+ // for backward compability
+ std::list<Unit*> unitTargets;
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ unitTargets.push_back(unitTarget);
+
+ CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex);
+
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
+ AddUnitTarget(*itr, effMask, false);
+ }
+}
+
+float tangent(float x)
+{
+ x = tan(x);
+ //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
+ //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
+ //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
+ if (x < 100000.0f && x > -100000.0f) return x;
+ if (x >= 100000.0f) return 100000.0f;
+ if (x <= 100000.0f) return -100000.0f;
+ return 0.0f;
+}
+
+#define DEBUG_TRAJ(a) //a
+
+void Spell::SelectImplicitTrajTargets()
+{
+ if (!m_targets.HasTraj())
+ return;
+
+ float dist2d = m_targets.GetDist2d();
+ if (!dist2d)
+ return;
+
+ float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ;
+
+ std::list<WorldObject*> targets;
+ Trinity::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrc(), m_caster, m_spellInfo);
+ Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> searcher(m_caster, targets, check, GRID_MAP_TYPE_MASK_ALL);
+ SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrc(), dist2d);
+ if (targets.empty())
+ return;
+
+ targets.sort(Trinity::ObjectDistanceOrderPred(m_caster));
+
+ float b = tangent(m_targets.GetElevation());
+ float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
+ if (a > -0.0001f)
+ a = 0;
+ DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
+
+ float bestDist = m_spellInfo->GetMaxRange(false);
+
+ std::list<WorldObject*>::const_iterator itr = targets.begin();
+ for (; itr != targets.end(); ++itr)
+ {
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || (unitTarget)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
+ continue;
+
+ const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
+ // TODO: all calculation should be based on src instead of m_caster
+ const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr));
+ const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ;
+
+ DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
+
+ float dist = objDist2d - size;
+ float height = dist * (a * dist + b);
+ DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
+ if (dist < bestDist && height < dz + size && height > dz - size)
+ {
+ bestDist = dist > 0 ? dist : 0;
+ break;
+ }
+
+#define CHECK_DIST {\
+ DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
+ if (dist > bestDist)\
+ continue;\
+ if (dist < objDist2d + size && dist > objDist2d - size)\
+ {\
+ bestDist = dist;\
+ break;\
+ }\
+ }
+
+ if (!a)
+ {
+ height = dz - size;
+ dist = height / b;
+ CHECK_DIST;
+
+ height = dz + size;
+ dist = height / b;
+ CHECK_DIST;
+
+ continue;
+ }
+
+ height = dz - size;
+ float sqrt1 = b * b + 4 * a * height;
+ if (sqrt1 > 0)
+ {
+ sqrt1 = sqrt(sqrt1);
+ dist = (sqrt1 - b) / (2 * a);
+ CHECK_DIST;
+ }
+
+ height = dz + size;
+ float sqrt2 = b * b + 4 * a * height;
+ if (sqrt2 > 0)
+ {
+ sqrt2 = sqrt(sqrt2);
+ dist = (sqrt2 - b) / (2 * a);
+ CHECK_DIST;
+
+ dist = (-sqrt2 - b) / (2 * a);
+ CHECK_DIST;
+ }
+
+ if (sqrt1 > 0)
+ {
+ dist = (-sqrt1 - b) / (2 * a);
+ CHECK_DIST;
+ }
+ }
+
+ if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist)
+ {
+ float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist;
+ float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist;
+ float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b);
+
+ if (itr != targets.end())
+ {
+ float distSq = (*itr)->GetExactDistSq(x, y, z);
+ float sizeSq = (*itr)->GetObjectSize();
+ sizeSq *= sizeSq;
+ DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ if (distSq > sizeSq)
+ {
+ float factor = 1 - sqrt(sizeSq / distSq);
+ x += factor * ((*itr)->GetPositionX() - x);
+ y += factor * ((*itr)->GetPositionY() - y);
+ z += factor * ((*itr)->GetPositionZ() - z);
+
+ distSq = (*itr)->GetExactDistSq(x, y, z);
+ DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ }
+ }
+
+ Position trajDst;
+ trajDst.Relocate(x, y, z, m_caster->GetOrientation());
+ m_targets.ModDst(trajDst);
+ }
+}
+
void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
{
// special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER
@@ -865,6 +1759,190 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
}
}
+uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList)
+{
+ // this function selects which containers need to be searched for spell target
+ uint32 retMask = GRID_MAP_TYPE_MASK_ALL;
+
+ // filter searchers based on searched object type
+ switch (objType)
+ {
+ case TARGET_OBJECT_TYPE_UNIT:
+ case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
+ case TARGET_OBJECT_TYPE_CORPSE:
+ case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
+ case TARGET_OBJECT_TYPE_CORPSE_ALLY:
+ retMask &= GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_CREATURE;
+ break;
+ case TARGET_OBJECT_TYPE_GOBJ:
+ case TARGET_OBJECT_TYPE_GOBJ_ITEM:
+ retMask &= GRID_MAP_TYPE_MASK_GAMEOBJECT;
+ break;
+ }
+ if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD))
+ retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
+ if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS)
+ retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER;
+ if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS)
+ retMask &= GRID_MAP_TYPE_MASK_PLAYER;
+
+ if (condList)
+ retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);
+ return retMask;
+}
+
+template<class SEARCHER>
+void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius)
+{
+ if (!containerMask)
+ return;
+
+ // search world and grid for possible targets
+ bool searchInGrid = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT);
+ bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE);
+ if (searchInGrid || searchInWorld)
+ {
+ float x,y;
+ x = pos->GetPositionX();
+ y = pos->GetPositionY();
+
+ CellCoord p(Trinity::ComputeCellCoord(x, y));
+ Cell cell(p);
+ cell.SetNoCreate();
+
+ Map& map = *(referer->GetMap());
+
+ if (searchInWorld)
+ {
+ TypeContainerVisitor<SEARCHER, WorldTypeMapContainer> world_object_notifier(searcher);
+ cell.Visit(p, world_object_notifier, map, radius, x, y);
+ }
+ if (searchInGrid)
+ {
+ TypeContainerVisitor<SEARCHER, GridTypeMapContainer > grid_object_notifier(searcher);
+ cell.Visit(p, grid_object_notifier, map, radius, x , y);
+ }
+ }
+}
+
+WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList)
+{
+ WorldObject* target = NULL;
+ uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
+ if (!containerTypeMask)
+ return NULL;
+ Trinity::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList);
+ Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> searcher(m_caster, target, check, containerTypeMask);
+ SearchTargets<Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
+ return target;
+}
+
+void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList)
+{
+ uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
+ if (!containerTypeMask)
+ return;
+ Trinity::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList);
+ Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
+ SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
+}
+
+void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal)
+{
+ // max dist for jump target selection
+ float jumpRadius = 0.0f;
+ switch (m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // 7.5y for multi shot
+ jumpRadius = 7.5f;
+ break;
+ case SPELL_DAMAGE_CLASS_MELEE:
+ // 5y for swipe, cleave and similar
+ jumpRadius = 5.0f;
+ break;
+ case SPELL_DAMAGE_CLASS_NONE:
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ // 12.5y for chain heal spell since 3.2 patch
+ if (isChainHeal)
+ jumpRadius = 12.5f;
+ // 10y as default for magic chain spells
+ else
+ jumpRadius = 10.0f;
+ break;
+ }
+
+ // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
+ bool isBouncingFar = (m_spellInfo->AttributesEx4 & SPELL_ATTR4_AREA_TARGET_CHAIN
+ || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE
+ || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC);
+
+ // max dist which spell can reach
+ float searchRadius = jumpRadius;
+ if (isBouncingFar)
+ searchRadius *= chainTargets;
+
+ std::list<WorldObject*> tempTargets;
+ SearchAreaTargets(tempTargets, searchRadius, target, m_caster, objectType, selectType, condList);
+ tempTargets.remove(target);
+
+ // remove targets which are always invalid for chain spells
+ // for some spells allow only chain targets in front of caster (swipe for example)
+ if (!isBouncingFar)
+ {
+ for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end();)
+ {
+ std::list<WorldObject*>::iterator checkItr = itr++;
+ if (!m_caster->HasInArc(static_cast<float>(M_PI), *checkItr))
+ tempTargets.erase(checkItr);
+ }
+ }
+
+ while (chainTargets)
+ {
+ // try to get unit for next chain jump
+ std::list<WorldObject*>::iterator foundItr = tempTargets.end();
+ // get unit with highest hp deficit in dist
+ if (isChainHeal)
+ {
+ uint32 maxHPDeficit = 0;
+ for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
+ {
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ {
+ uint32 deficit = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
+ if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unitTarget, jumpRadius) && target->IsWithinLOSInMap(unitTarget))
+ {
+ foundItr = itr;
+ maxHPDeficit = deficit;
+ }
+ }
+ }
+ }
+ // get closest object
+ else
+ {
+ for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
+ {
+ if (foundItr == tempTargets.end())
+ {
+ if ((!isBouncingFar || target->IsWithinDist(*itr, jumpRadius)) && target->IsWithinLOSInMap(*itr))
+ foundItr = itr;
+ }
+ else if (target->GetDistanceOrder(*itr, *foundItr) && target->IsWithinLOSInMap(*itr))
+ foundItr = itr;
+ }
+ }
+ // not found any valid target - chain ends
+ if (foundItr == tempTargets.end())
+ break;
+ target = *foundItr;
+ tempTargets.erase(foundItr);
+ targets.push_back(target);
+ --chainTargets;
+ }
+}
+
void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
{
//==========================================================================================
@@ -1791,1077 +2869,6 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
}
};
-void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
-{
- Unit* cur = m_targets.GetUnitTarget();
- if (!cur)
- return;
-
- //FIXME: This very like horrible hack and wrong for most spells
- if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
- max_range += num * CHAIN_SPELL_JUMP_RADIUS;
-
- std::list<Unit*> tempUnitMap;
- if (TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY);
- tempUnitMap.sort(ChainHealingOrder(m_caster));
- }
- else
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
- tempUnitMap.remove(cur);
-
- while (num)
- {
- TagUnitMap.push_back(cur);
- --num;
-
- if (tempUnitMap.empty())
- break;
-
- std::list<Unit*>::iterator next;
-
- if (TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- next = tempUnitMap.begin();
- while (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS || !cur->IsWithinLOSInMap(*next))
- {
- ++next;
- if (next == tempUnitMap.end())
- return;
- }
- }
- else
- {
- tempUnitMap.sort(Trinity::ObjectDistanceOrderPred(cur));
- next = tempUnitMap.begin();
-
- if (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius
- break;
-
- // Check if (*next) is a valid chain target. If not, don't add to TagUnitMap, and repeat loop.
- // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while () loop.
- while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
- && !m_caster->isInFrontInMap(*next, max_range))
- || !m_caster->canSeeOrDetect(*next)
- || !cur->IsWithinLOSInMap(*next)
- || (*next)->GetCreatureType() == CREATURE_TYPE_CRITTER
- || ((GetSpellInfo()->AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !(*next)->CanFreeMove()))
- {
- ++next;
- if (next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius
- return;
- }
- }
-
- cur = *next;
- tempUnitMap.erase(next);
- }
-}
-
-void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
-{
- if (TargetType == SPELL_TARGETS_GO)
- return;
-
- Position const* pos;
- switch (type)
- {
- case PUSH_DST_CENTER:
- CheckDst();
- pos = m_targets.GetDst();
- break;
- case PUSH_SRC_CENTER:
- CheckSrc();
- pos = m_targets.GetSrc();
- break;
- case PUSH_CHAIN:
- {
- Unit* target = m_targets.GetUnitTarget();
- if (!target)
- {
- sLog->outError("SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id);
- return;
- }
- pos = target;
- break;
- }
- default:
- pos = m_caster;
- break;
- }
-
- Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, m_spellInfo);
- if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) || (TargetType == SPELL_TARGETS_ENTRY && !entry))
- m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
- else
- m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
-}
-
-void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
-{
- if (TargetType != SPELL_TARGETS_GO)
- return;
-
- Position const* pos;
- switch (type)
- {
- case PUSH_DST_CENTER:
- CheckDst();
- pos = m_targets.GetDst();
- break;
- case PUSH_SRC_CENTER:
- CheckSrc();
- pos = m_targets.GetSrc();
- break;
- default:
- pos = m_caster;
- break;
- }
-
- Trinity::GameObjectInRangeCheck check(pos->m_positionX, pos->m_positionY, pos->m_positionZ, radius, entry);
- Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, TagGOMap, check);
- m_caster->GetMap()->VisitGrid(pos->m_positionX, pos->m_positionY, radius, searcher);
-}
-
-WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex)
-{
- switch (TargetType)
- {
- case SPELL_TARGETS_ENTRY:
- {
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id);
- if (conditions.empty())
- {
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have record in `conditions` for spell script target (ConditionSourceType 13)", m_spellInfo->Id, m_caster->GetEntry());
- if (m_spellInfo->IsPositive())
- return SearchNearbyTarget(range, SPELL_TARGETS_ALLY, effIndex);
- else
- return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, effIndex);
- }
-
- Creature* creatureScriptTarget = NULL;
- GameObject* goScriptTarget = NULL;
-
- for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
- {
- if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
- continue;
- if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & (1 << uint32(effIndex))))
- continue;
- switch ((*i_spellST)->ConditionValue1)
- {
- case SPELL_TARGET_TYPE_CONTROLLED:
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range))
- {
- goScriptTarget = NULL;
- creatureScriptTarget = (*itr)->ToCreature();
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- if ((*i_spellST)->ConditionValue2)
- {
- if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->ConditionValue2, range))
- {
- // remember found target and range, next attempt will find more near target with another entry
- goScriptTarget = go;
- creatureScriptTarget = NULL;
- range = m_caster->GetDistance(goScriptTarget);
- }
- }
- else if (focusObject) //Focus Object
- {
- float frange = m_caster->GetDistance(focusObject);
- if (range >= frange)
- {
- creatureScriptTarget = NULL;
- goScriptTarget = focusObject;
- range = frange;
- }
- }
- break;
- case SPELL_TARGET_TYPE_CREATURE:
- if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetEntry() == (*i_spellST)->ConditionValue2)
- return m_targets.GetUnitTarget();
- case SPELL_TARGET_TYPE_DEAD:
- default:
- if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->ConditionValue2, range, (*i_spellST)->ConditionValue1 != SPELL_TARGET_TYPE_DEAD))
- {
- creatureScriptTarget = cre;
- goScriptTarget = NULL;
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- }
- }
-
- if (creatureScriptTarget)
- return creatureScriptTarget;
- else
- return goScriptTarget;
- }
- default:
- case SPELL_TARGETS_ENEMY:
- {
- Unit* target = NULL;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- case SPELL_TARGETS_ALLY:
- {
- Unit* target = NULL;
- Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- }
-}
-
-uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
-{
- SpellNotifyPushType pushType = PUSH_NONE;
- Player* modOwner = NULL;
- if (m_originalCaster)
- modOwner = m_originalCaster->GetSpellModOwner();
-
- uint32 effectMask = 1 << i;
- // ENTRY targets may have different selection lists, skip those for now until we can compare lists easily and quickly
- if (GetSpellInfo()->Effects[i].TargetA.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY &&
- GetSpellInfo()->Effects[i].TargetB.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY)
- for (uint32 j = i + 1; j < MAX_SPELL_EFFECTS; ++j)
- if (GetSpellInfo()->Effects[i].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() &&
- GetSpellInfo()->Effects[i].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() &&
- GetSpellInfo()->Effects[i].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster))
- effectMask |= 1 << j;
-
- switch (cur.GetType())
- {
- case TARGET_TYPE_UNIT_CASTER:
- {
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_CASTER:
- AddUnitTarget(m_caster, effectMask, false);
- break;
- case TARGET_DEST_CASTER_FISHING:
- {
- float min_dis = m_spellInfo->GetMinRange(true);
- float max_dis = m_spellInfo->GetMaxRange(true);
- float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
- float x, y, z, angle;
- angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle);
- m_targets.SetDst(x, y, z, m_caster->GetOrientation());
- break;
- }
- case TARGET_UNIT_MASTER:
- if (Unit* owner = m_caster->GetCharmerOrOwner())
- AddUnitTarget(owner, effectMask);
- break;
- case TARGET_UNIT_PET:
- if (Guardian* pet = m_caster->GetGuardianPet())
- AddUnitTarget(pet, effectMask);
- break;
- case TARGET_UNIT_SUMMONER:
- if (m_caster->isSummon())
- if (Unit* unit = m_caster->ToTempSummon()->GetSummoner())
- AddUnitTarget(unit, effectMask);
- break;
- case TARGET_UNIT_CASTER_AREA_PARTY:
- case TARGET_UNIT_CASTER_AREA_RAID:
- pushType = PUSH_CASTER_CENTER;
- break;
- case TARGET_UNIT_VEHICLE:
- if (Unit* vehicle = m_caster->GetVehicleBase())
- AddUnitTarget(vehicle, effectMask);
- break;
- case TARGET_UNIT_PASSENGER_0:
- case TARGET_UNIT_PASSENGER_1:
- case TARGET_UNIT_PASSENGER_2:
- case TARGET_UNIT_PASSENGER_3:
- case TARGET_UNIT_PASSENGER_4:
- case TARGET_UNIT_PASSENGER_5:
- case TARGET_UNIT_PASSENGER_6:
- case TARGET_UNIT_PASSENGER_7:
- if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle())
- if (Unit* unit = m_caster->GetVehicleKit()->GetPassenger(cur.GetTarget() - TARGET_UNIT_PASSENGER_0))
- AddUnitTarget(unit, effectMask);
- break;
- default:
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_TARGET:
- {
- Unit* target = m_targets.GetUnitTarget();
- if (!target)
- {
- sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
- break;
- }
-
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_TARGET_ENEMY:
- case TARGET_UNIT_TARGET_ANY:
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_CHAINHEAL_ALLY:
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_ALLY:
- AddUnitTarget(target, effectMask, false);
- break;
- case TARGET_UNIT_TARGET_RAID:
- case TARGET_UNIT_TARGET_PARTY:
- case TARGET_UNIT_TARGET_MINIPET:
- AddUnitTarget(target, effectMask, false);
- break;
- case TARGET_UNIT_TARGET_PASSENGER:
- AddUnitTarget(target, effectMask, false);
- break;
- case TARGET_UNIT_LASTTARGET_AREA_PARTY:
- case TARGET_UNIT_TARGET_AREA_RAID_CLASS:
- pushType = PUSH_CASTER_CENTER; // not real
- break;
- default:
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_NEARBY:
- {
- WorldObject* target = NULL;
- float range;
-
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- range = m_spellInfo->GetMaxRange(false);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, SpellEffIndex(i));
- break;
- case TARGET_UNIT_NEARBY_ALLY:
- case TARGET_UNIT_NEARBY_PARTY: // TODO: fix party/raid targets
- case TARGET_UNIT_NEARBY_RAID:
- range = m_spellInfo->GetMaxRange(true);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY, SpellEffIndex(i));
- break;
- case TARGET_UNIT_NEARBY_ENTRY:
- case TARGET_GAMEOBJECT_NEARBY_ENTRY:
- range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive());
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i));
- break;
- default:
- break;
- }
-
- if (!target)
- return 0;
- else if (target->GetTypeId() == TYPEID_GAMEOBJECT)
- AddGOTarget((GameObject*)target, effectMask);
- else
- {
- pushType = PUSH_CHAIN;
-
- if (m_targets.GetUnitTarget() != target)
- m_targets.SetUnitTarget((Unit*)target);
- }
-
- break;
- }
-
- case TARGET_TYPE_AREA_SRC:
- pushType = PUSH_SRC_CENTER;
- break;
-
- case TARGET_TYPE_AREA_DST:
- pushType = PUSH_DST_CENTER;
- break;
-
- case TARGET_TYPE_AREA_CONE:
- if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK)
- pushType = PUSH_IN_BACK;
- else if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE)
- pushType = PUSH_IN_LINE;
- else
- pushType = PUSH_IN_FRONT;
- break;
-
- case TARGET_TYPE_DEST_CASTER: //4+8+2
- {
- if (cur.GetTarget() == TARGET_SRC_CASTER)
- {
- m_targets.SetSrc(*m_caster);
- break;
- }
- else if (cur.GetTarget() == TARGET_DEST_CASTER)
- {
- m_targets.SetDst(*m_caster);
- break;
- }
-
- float angle, dist;
-
- float objSize = m_caster->GetObjectSize();
- if (cur.GetTarget() == TARGET_DEST_CASTER_SUMMON)
- dist = 0.0f;
- else
- dist = m_spellInfo->Effects[i].CalcRadius(m_caster);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist, this);
- if (dist < objSize)
- dist = objSize;
- else if (cur.GetTarget() == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * (float)rand_norm();
-
- switch (cur.GetTarget())
- {
- case TARGET_DEST_CASTER_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
- case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
- case TARGET_DEST_CASTER_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
- case TARGET_DEST_CASTER_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
- case TARGET_DEST_CASTER_SUMMON:
- case TARGET_DEST_CASTER_FRONT_LEAP:
- case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
- case TARGET_DEST_CASTER_BACK: angle = static_cast<float>(M_PI); break;
- case TARGET_DEST_CASTER_RIGHT: angle = static_cast<float>(-M_PI/2); break;
- case TARGET_DEST_CASTER_LEFT: angle = static_cast<float>(M_PI/2); break;
- default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break;
- }
-
- Position pos;
- if (cur.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP)
- m_caster->GetFirstCollisionPosition(pos, dist, angle);
- else
- m_caster->GetNearPosition(pos, dist, angle);
- m_targets.SetDst(*m_caster);
- m_targets.ModDst(pos);
- break;
- }
-
- case TARGET_TYPE_DEST_TARGET: //2+8+2
- {
- Unit* target = m_targets.GetUnitTarget();
- if (!target)
- {
- sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
- break;
- }
-
- if (cur.GetTarget() == TARGET_DEST_TARGET_ENEMY || cur.GetTarget() == TARGET_DEST_TARGET_ANY)
- {
- m_targets.SetDst(*target);
- break;
- }
-
- float angle, dist;
-
- float objSize = target->GetObjectSize();
- dist = m_spellInfo->Effects[i].CalcRadius(m_caster);
- if (dist < objSize)
- dist = objSize;
- else if (cur.GetTarget() == TARGET_DEST_TARGET_RANDOM)
- dist = objSize + (dist - objSize) * (float)rand_norm();
-
- switch (cur.GetTarget())
- {
- case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
- case TARGET_DEST_TARGET_BACK: angle = static_cast<float>(M_PI); break;
- case TARGET_DEST_TARGET_RIGHT: angle = static_cast<float>(M_PI/2); break;
- case TARGET_DEST_TARGET_LEFT: angle = static_cast<float>(-M_PI/2); break;
- case TARGET_DEST_TARGET_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
- case TARGET_DEST_TARGET_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
- case TARGET_DEST_TARGET_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
- case TARGET_DEST_TARGET_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
- default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break;
- }
-
- Position pos;
- target->GetNearPosition(pos, dist, angle);
- m_targets.SetDst(*target);
- m_targets.ModDst(pos);
- break;
- }
-
- case TARGET_TYPE_DEST_DEST: //5+8+1
- {
- if (!m_targets.HasDst())
- {
- sLog->outError("SPELL: no destination for spell ID %u", m_spellInfo->Id);
- break;
- }
-
- float angle;
- switch (cur.GetTarget())
- {
- case TARGET_DEST_DYNOBJ_ENEMY:
- case TARGET_DEST_DYNOBJ_ALLY:
- case TARGET_DEST_DYNOBJ_NONE:
- case TARGET_DEST_DEST:
- return effectMask;
- case TARGET_DEST_TRAJ:
- SelectTrajTargets();
- return effectMask;
- case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
- case TARGET_DEST_DEST_BACK: angle = static_cast<float>(M_PI); break;
- case TARGET_DEST_DEST_RIGHT: angle = static_cast<float>(M_PI/2); break;
- case TARGET_DEST_DEST_LEFT: angle = static_cast<float>(-M_PI/2); break;
- case TARGET_DEST_DEST_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
- case TARGET_DEST_DEST_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
- case TARGET_DEST_DEST_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
- case TARGET_DEST_DEST_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
- default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break;
- }
-
- float dist = m_spellInfo->Effects[i].CalcRadius(m_caster);
- if (cur.GetTarget() == TARGET_DEST_DEST_RANDOM || cur.GetTarget() == TARGET_DEST_DEST_RADIUS)
- dist *= (float)rand_norm();
-
- // must has dst, no need to set flag
- Position pos = *m_targets.GetDst();
- m_caster->MovePosition(pos, dist, angle);
- m_targets.ModDst(pos);
- break;
- }
-
- case TARGET_TYPE_DEST_SPECIAL:
- {
- switch (cur.GetTarget())
- {
- case TARGET_DEST_DB:
- if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id))
- {
- //TODO: fix this check
- if (m_spellInfo->Effects[0].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[1].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[2].Effect == SPELL_EFFECT_TELEPORT_UNITS)
- m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
- else if (st->target_mapId == m_caster->GetMapId())
- m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
- }
- else
- {
- sLog->outError("SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
- Unit* target = NULL;
- if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
- target = ObjectAccessor::GetUnit(*m_caster, guid);
- m_targets.SetDst(target ? *target : *m_caster);
- }
- break;
- case TARGET_DEST_HOME:
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_targets.SetDst(m_caster->ToPlayer()->m_homebindX, m_caster->ToPlayer()->m_homebindY, m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId);
- break;
- case TARGET_DEST_NEARBY_ENTRY:
- {
- float range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive());
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
-
- if (WorldObject* target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i)))
- m_targets.SetDst(*target);
- break;
- }
- default:
- break;
- }
- break;
- }
-
- case TARGET_TYPE_CHANNEL:
- {
- if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- {
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: no current channeled spell for spell ID %u - spell triggering this spell was interrupted.", m_spellInfo->Id);
- break;
- }
-
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_CHANNEL_TARGET:
- // unit target may be no longer avalible - teleported out of map for example
- if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID()))
- AddUnitTarget(target, effectMask);
- else
- sLog->outError("SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id);
- break;
- case TARGET_DEST_CHANNEL_TARGET:
- if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
- m_targets.SetDst(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets);
- else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID()))
- m_targets.SetDst(*target);
- else
- sLog->outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id);
- break;
- case TARGET_DEST_CHANNEL_CASTER:
- m_targets.SetDst(*m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->GetCaster());
- break;
- default:
- break;
- }
- break;
- }
-
- default:
- {
- switch (cur.GetTarget())
- {
- case TARGET_GAMEOBJECT_TARGET:
- if (m_targets.GetGOTarget())
- AddGOTarget(m_targets.GetGOTarget(), effectMask);
- break;
- case TARGET_GAMEOBJECT_ITEM_TARGET:
- if (m_targets.GetGOTargetGUID())
- AddGOTarget(m_targets.GetGOTarget(), effectMask);
- else if (m_targets.GetItemTarget())
- AddItemTarget(m_targets.GetItemTarget(), effectMask);
- break;
- default:
- sLog->outError("SPELL (caster[type: %u; guidlow: %u], spell: %u): unhandled spell target (%u)",
- m_caster->GetTypeId(), m_caster->GetGUIDLow(), m_spellInfo->Id, cur.GetTarget());
- break;
- }
- break;
- }
- }
-
- if (pushType == PUSH_CHAIN) // Chain
- {
- Unit* target = m_targets.GetUnitTarget();
- if (!target)
- {
- sLog->outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
- return 0;
- }
-
- //Chain: 2, 6, 22, 25, 45, 77
- uint32 maxTargets = m_spellInfo->Effects[i].ChainTarget;
- if (modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
-
- if (maxTargets > 1)
- {
- //otherwise, this multiplier is used for something else
- for (uint32 k = i; k < MAX_SPELL_EFFECTS; ++k)
- if (effectMask & (1 << k))
- m_damageMultipliers[k] = 1.0f;
- m_applyMultiplierMask |= effectMask;
-
- float range;
- std::list<Unit*> unitList;
-
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- case TARGET_UNIT_TARGET_ENEMY:
- case TARGET_UNIT_NEARBY_ENTRY: // fix me
- range = m_spellInfo->GetMaxRange(false);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
- break;
- case TARGET_UNIT_TARGET_CHAINHEAL_ALLY:
- case TARGET_UNIT_NEARBY_ALLY: // fix me
- case TARGET_UNIT_NEARBY_PARTY:
- case TARGET_UNIT_NEARBY_RAID:
- range = m_spellInfo->GetMaxRange(true);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
- break;
- default:
- break;
- }
-
- CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i));
-
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, effectMask, false);
- }
- else
- AddUnitTarget(target, effectMask, false);
- }
- else if (pushType)
- {
- float radius;
- SpellTargets targetType;
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_SRC_AREA_ENEMY:
- case TARGET_UNIT_DEST_AREA_ENEMY:
- case TARGET_UNIT_CONE_ENEMY_24:
- case TARGET_UNIT_CONE_ENEMY_54:
- case TARGET_UNIT_CONE_ENEMY_104:
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_ENEMY;
- break;
- case TARGET_UNIT_SRC_AREA_ALLY:
- case TARGET_UNIT_DEST_AREA_ALLY:
- case TARGET_UNIT_CONE_ALLY:
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_ALLY;
- break;
- case TARGET_UNIT_DEST_AREA_ENTRY:
- case TARGET_UNIT_SRC_AREA_ENTRY:
- case TARGET_UNIT_CONE_ENTRY: // fix me
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_ENTRY;
- break;
- case TARGET_GAMEOBJECT_SRC_AREA:
- case TARGET_GAMEOBJECT_DEST_AREA:
- case TARGET_GAMEOBJECT_CONE:
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_GO;
- break;
- default:
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_NONE;
- break;
- }
-
- if (modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
- radius *= m_spellValue->RadiusMod;
-
- std::list<Unit*> unitList;
- std::list<GameObject*> gobjectList;
- switch (targetType)
- {
- case SPELL_TARGETS_ENTRY:
- {
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id);
- if (!conditions.empty())
- {
- for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
- {
- if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
- continue;
- if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask))
- continue;
- if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CREATURE)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->ConditionValue2);
- else if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED)
- {
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 &&
- (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
- unitList.push_back(*itr);
- }
- }
- }
- else
- {
- // Custom entries
- // TODO: move these to sql
- switch (m_spellInfo->Id)
- {
- case 46584: // Raise Dead
- {
- if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck>())
- {
- switch (result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- unitList.push_back(result->ToUnit());
- // no break;
- case TYPEID_CORPSE: // wont work until corpses are allowed in target lists, but at least will send dest in packet
- m_targets.SetDst(*result);
- break;
- default:
- break;
- }
- }
- break;
- }
- // Corpse Explosion
- case 49158:
- case 51325:
- case 51326:
- case 51327:
- case 51328:
- // Search for ghoul if our ghoul or dead body not valid unit target
- if (!(m_targets.GetUnitTarget() && ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID())
- || (m_targets.GetUnitTarget()->getDeathState() == CORPSE
- && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT
- && !(m_targets.GetUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)
- && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId()))))
- {
- CleanupTargetList();
-
- WorldObject* result = FindCorpseUsing<Trinity::ExplodeCorpseObjectCheck>();
-
- if (result)
- {
- switch (result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- m_targets.SetUnitTarget((Unit*)result);
- break;
- default:
- break;
- }
- }
- else
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
- SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
- finish(false);
- }
- }
- break;
-
- default:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry());
-
- if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TELEPORT_UNITS)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0);
- else if (m_spellInfo->IsPositiveEffect(i))
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY);
- else
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY);
- }
- }
- break;
- }
- case SPELL_TARGETS_GO:
- {
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id);
- if (!conditions.empty())
- {
- for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
- {
- if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
- continue;
- if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask))
- continue;
- if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT)
- SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->ConditionValue2);
- }
- }
- else
- {
- if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_ACTIVATE_OBJECT)
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) with SPELL_EFFECT_ACTIVATE_OBJECT does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry());
- SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO);
- }
- break;
- }
- case SPELL_TARGETS_ALLY:
- case SPELL_TARGETS_ENEMY:
- case SPELL_TARGETS_CHAINHEAL:
- case SPELL_TARGETS_ANY:
- SearchAreaTarget(unitList, radius, pushType, targetType);
- break;
- default:
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_SRC_AREA_PARTY:
- case TARGET_UNIT_DEST_AREA_PARTY:
- m_caster->GetPartyMemberInDist(unitList, radius); //fix me
- break;
- case TARGET_UNIT_LASTTARGET_AREA_PARTY:
- m_targets.GetUnitTarget()->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_CASTER_AREA_PARTY:
- m_caster->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_CASTER_AREA_RAID:
- m_caster->GetRaidMember(unitList, radius);
- break;
- case TARGET_UNIT_TARGET_AREA_RAID_CLASS:
- {
- Player* targetPlayer = m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER
- ? (Player*)m_targets.GetUnitTarget() : NULL;
-
- Group* group = targetPlayer ? targetPlayer->GetGroup() : NULL;
- if (group)
- {
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if (Target && targetPlayer->IsWithinDistInMap(Target, radius) && targetPlayer->getClass() == Target->getClass() && !m_caster->IsHostileTo(Target))
- AddUnitTarget(Target, effectMask);
- }
- }
- else if (m_targets.GetUnitTarget())
- AddUnitTarget(m_targets.GetUnitTarget(), effectMask);
- break;
- }
- default:
- break;
- }
- break;
- }
-
- if (!unitList.empty())
- {
- // Special target selection for smart heals and energizes
- uint32 maxSize = 0;
- int32 power = -1;
- switch (m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- switch (m_spellInfo->Id)
- {
- case 52759: // Ancestral Awakening
- case 71610: // Echoes of Light (Althor's Abacus normal version)
- case 71641: // Echoes of Light (Althor's Abacus heroic version)
- maxSize = 1;
- power = POWER_HEALTH;
- break;
- case 54968: // Glyph of Holy Light
- maxSize = m_spellInfo->MaxAffectedTargets;
- power = POWER_HEALTH;
- break;
- case 57669: // Replenishment
- // In arenas Replenishment may only affect the caster
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena())
- {
- unitList.clear();
- unitList.push_back(m_caster);
- break;
- }
- maxSize = 10;
- power = POWER_MANA;
- break;
- default:
- break;
- }
- break;
- case SPELLFAMILY_PRIEST:
- if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing
- {
- maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing
- power = POWER_HEALTH;
- }
- else if (m_spellInfo->Id == 64844) // Divine Hymn
- {
- maxSize = 3;
- power = POWER_HEALTH;
- }
- else if (m_spellInfo->Id == 64904) // Hymn of Hope
- {
- maxSize = 3;
- power = POWER_MANA;
- }
- else
- break;
-
- // Remove targets outside caster's raid
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
- {
- if (!(*itr)->IsInRaidWith(m_caster))
- itr = unitList.erase(itr);
- else
- ++itr;
- }
- break;
- case SPELLFAMILY_DRUID:
- if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth
- {
- maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth
- power = POWER_HEALTH;
- }
- else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall
- {
- // Remove targets not in LoS or in stealth
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
- {
- if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster))
- itr = unitList.erase(itr);
- else
- ++itr;
- }
- break;
- }
- else
- break;
-
- // Remove targets outside caster's raid
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
- if (!(*itr)->IsInRaidWith(m_caster))
- itr = unitList.erase(itr);
- else
- ++itr;
- break;
- default:
- break;
- }
-
- if (maxSize && power != -1)
- {
- if (Powers(power) == POWER_HEALTH)
- {
- if (unitList.size() > maxSize)
- {
- unitList.sort(Trinity::HealthPctOrderPred());
- unitList.resize(maxSize);
- }
- }
- else
- {
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
- if ((*itr)->getPowerType() != (Powers)power)
- itr = unitList.erase(itr);
- else
- ++itr;
-
- if (unitList.size() > maxSize)
- {
- unitList.sort(Trinity::PowerPctOrderPred((Powers)power));
- unitList.resize(maxSize);
- }
- }
- }
-
- // Other special target selection goes here
- if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
- if (m_spellInfo->Id == 5246) //Intimidating Shout
- unitList.remove(m_targets.GetUnitTarget());
- Trinity::RandomResizeList(unitList, maxTargets);
- }
-
- CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i));
-
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, effectMask, false);
- }
-
- if (!gobjectList.empty())
- {
- if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
- Trinity::RandomResizeList(gobjectList, maxTargets);
- }
- for (std::list<GameObject*>::iterator itr = gobjectList.begin(); itr != gobjectList.end(); ++itr)
- AddGOTarget(*itr, effectMask);
- }
- }
-
- return effectMask;
-}
-
void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura)
{
if (m_CastItem)
@@ -6847,150 +6854,6 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value)
}
}
-float tangent(float x)
-{
- x = tan(x);
- //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
- //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
- //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
- if (x < 100000.0f && x > -100000.0f) return x;
- if (x >= 100000.0f) return 100000.0f;
- if (x <= 100000.0f) return -100000.0f;
- return 0.0f;
-}
-
-#define DEBUG_TRAJ(a) //a
-
-void Spell::SelectTrajTargets()
-{
- if (!m_targets.HasTraj())
- return;
-
- float dist2d = m_targets.GetDist2d();
- if (!dist2d)
- return;
-
- float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ;
-
- UnitList unitList;
- SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
- if (unitList.empty())
- return;
-
- unitList.sort(Trinity::ObjectDistanceOrderPred(m_caster));
-
- float b = tangent(m_targets.GetElevation());
- float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
- if (a > -0.0001f)
- a = 0;
- DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
-
- float bestDist = m_spellInfo->GetMaxRange(false);
-
- UnitList::const_iterator itr = unitList.begin();
- for (; itr != unitList.end(); ++itr)
- {
- if (m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
- continue;
-
- const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
- // TODO: all calculation should be based on src instead of m_caster
- const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr));
- const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ;
-
- DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
-
- float dist = objDist2d - size;
- float height = dist * (a * dist + b);
- DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
- if (dist < bestDist && height < dz + size && height > dz - size)
- {
- bestDist = dist > 0 ? dist : 0;
- break;
- }
-
-#define CHECK_DIST {\
- DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
- if (dist > bestDist)\
- continue;\
- if (dist < objDist2d + size && dist > objDist2d - size)\
- {\
- bestDist = dist;\
- break;\
- }\
- }
-
- if (!a)
- {
- height = dz - size;
- dist = height / b;
- CHECK_DIST;
-
- height = dz + size;
- dist = height / b;
- CHECK_DIST;
-
- continue;
- }
-
- height = dz - size;
- float sqrt1 = b * b + 4 * a * height;
- if (sqrt1 > 0)
- {
- sqrt1 = sqrt(sqrt1);
- dist = (sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
-
- height = dz + size;
- float sqrt2 = b * b + 4 * a * height;
- if (sqrt2 > 0)
- {
- sqrt2 = sqrt(sqrt2);
- dist = (sqrt2 - b) / (2 * a);
- CHECK_DIST;
-
- dist = (-sqrt2 - b) / (2 * a);
- CHECK_DIST;
- }
-
- if (sqrt1 > 0)
- {
- dist = (-sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
- }
-
- if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist)
- {
- float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist;
- float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist;
- float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b);
-
- if (itr != unitList.end())
- {
- float distSq = (*itr)->GetExactDistSq(x, y, z);
- float sizeSq = (*itr)->GetObjectSize();
- sizeSq *= sizeSq;
- DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- if (distSq > sizeSq)
- {
- float factor = 1 - sqrt(sizeSq / distSq);
- x += factor * ((*itr)->GetPositionX() - x);
- y += factor * ((*itr)->GetPositionY() - y);
- z += factor * ((*itr)->GetPositionZ() - z);
-
- distSq = (*itr)->GetExactDistSq(x, y, z);
- DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- }
- }
-
- Position trajDst;
- trajDst.Relocate(x, y, z, m_caster->GetOrientation());
- m_targets.ModDst(trajDst);
- }
-}
-
void Spell::PrepareTargetProcessing()
{
CheckEffectExecuteData();
@@ -7342,3 +7205,152 @@ void Spell::CancelGlobalCooldown()
else if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->GetGlobalCooldownMgr().CancelGlobalCooldown(m_spellInfo);
}
+
+namespace Trinity
+{
+
+WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo,
+ SpellTargetCheckTypes selectionType, ConditionList* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo),
+ _condList(condList), _targetSelectionType(selectionType)
+{
+ if (condList)
+ _condSrcInfo = new ConditionSourceInfo(NULL, caster);
+ else
+ _condSrcInfo = NULL;
+}
+
+WorldObjectSpellTargetCheck::~WorldObjectSpellTargetCheck()
+{
+ if (_condSrcInfo)
+ delete _condSrcInfo;
+}
+
+bool WorldObjectSpellTargetCheck::operator()(WorldObject* target)
+{
+ if (_spellInfo->CheckTarget(_caster, target, true) != SPELL_CAST_OK)
+ return false;
+ Unit* unitTarget = target->ToUnit();
+ if (Corpse* corpseTarget = target->ToCorpse())
+ {
+ // use ofter for party/assistance checks
+ if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
+ unitTarget = owner;
+ else
+ return false;
+ }
+ if (unitTarget)
+ {
+ switch (_targetSelectionType)
+ {
+ case TARGET_CHECK_ENEMY:
+ if (unitTarget->isTotem())
+ return false;
+ if (!_caster->_IsValidAttackTarget(unitTarget, _spellInfo))
+ return false;
+ break;
+ case TARGET_CHECK_ALLY:
+ if (unitTarget->isTotem())
+ return false;
+ if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo))
+ return false;
+ break;
+ case TARGET_CHECK_PARTY:
+ if (unitTarget->isTotem())
+ return false;
+ if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo))
+ return false;
+ if (!_referer->IsInPartyWith(unitTarget))
+ return false;
+ break;
+ case TARGET_CHECK_RAID_CLASS:
+ if (_referer->getClass() != unitTarget->getClass())
+ return false;
+ // nobreak;
+ case TARGET_CHECK_RAID:
+ if (unitTarget->isTotem())
+ return false;
+ if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo))
+ return false;
+ if (!_referer->IsInRaidWith(unitTarget))
+ return false;
+ break;
+ default:
+ break;
+ }
+ }
+ if (!_condSrcInfo)
+ return true;
+ _condSrcInfo->mConditionTargets[0] = target;
+ return sConditionMgr->IsObjectMeetToConditions(*_condSrcInfo, *_condList);
+}
+
+WorldObjectSpellNearbyTargetCheck::WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo,
+ SpellTargetCheckTypes selectionType, ConditionList* condList)
+ : WorldObjectSpellTargetCheck(caster, caster, spellInfo, selectionType, condList), _range(range), _position(caster)
+{
+}
+
+bool WorldObjectSpellNearbyTargetCheck::operator()(WorldObject* target)
+{
+ float dist = target->GetDistance(*_position);
+ if (dist < _range && WorldObjectSpellTargetCheck::operator ()(target))
+ {
+ _range = dist;
+ return true;
+ }
+ return false;
+}
+
+WorldObjectSpellAreaTargetCheck::WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster,
+ Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList)
+ : WorldObjectSpellTargetCheck(caster, referer, spellInfo, selectionType, condList), _range(range), _position(position)
+{
+}
+
+bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target)
+{
+ if (!target->IsWithinDist3d(_position, _range))
+ return false;
+ return WorldObjectSpellTargetCheck::operator ()(target);
+}
+
+WorldObjectSpellConeTargetCheck::WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster,
+ SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList)
+ : WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList), _coneAngle(coneAngle)
+{
+}
+
+bool WorldObjectSpellConeTargetCheck::operator()(WorldObject* target)
+{
+ if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK)
+ {
+ if (!_caster->isInBack(target, _coneAngle))
+ return false;
+ }
+ else if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE)
+ {
+ if (!_caster->HasInLine(target, _caster->GetObjectSize()))
+ return false;
+ }
+ else
+ {
+ if (!_caster->isInFront(target, _coneAngle))
+ return false;
+ }
+ return WorldObjectSpellAreaTargetCheck::operator ()(target);
+}
+
+WorldObjectSpellTrajTargetCheck::WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo)
+ : WorldObjectSpellAreaTargetCheck(range, position, caster, caster, spellInfo, TARGET_CHECK_DEFAULT, NULL)
+{
+}
+
+bool WorldObjectSpellTrajTargetCheck::operator()(WorldObject* target)
+{
+ // return all targets on missile trajectory (0 - size of a missile)
+ if (!_caster->HasInLine(target, 0))
+ return false;
+ return WorldObjectSpellAreaTargetCheck::operator ()(target);
+}
+
+} //namespace Trinity