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authorShauren <shauren.trinity@gmail.com>2024-07-03 16:18:06 +0200
committerShauren <shauren.trinity@gmail.com>2024-07-03 16:18:06 +0200
commitf19e1a271618a35515512ce2a64330f21133616c (patch)
tree0490d682a4d48eb443d68c27692011cd08ee2e09 /src/server/game/Spells/Spell.h
parent321f3cc4a7a59874c73ab82d57c2f1c76a820396 (diff)
Core/Spells: Remove spell range increase when caster or target move backwards
Diffstat (limited to 'src/server/game/Spells/Spell.h')
-rw-r--r--src/server/game/Spells/Spell.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 258c5f5693b..4364bcbdbf4 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -695,6 +695,8 @@ class TC_GAME_API Spell
bool IsWithinLOS(WorldObject const* source, Position const& target, VMAP::ModelIgnoreFlags ignoreFlags) const;
void MovePosition(Position& pos, WorldObject const* from, float dist, float angle) const;
+ static bool CanIncreaseRangeByMovement(Unit const* unit);
+
protected:
bool HasGlobalCooldown() const;
void TriggerGlobalCooldown();