diff options
author | Krudor <erikstrandberg93@hotmail.com> | 2016-10-09 21:54:55 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2016-10-09 21:54:55 +0200 |
commit | 08aab73c7fd0a76caeecc244fc40dbf30cd23e51 (patch) | |
tree | 23f1d44fb64f770daa80981e409fde0472c720df /src/server/game/Spells/SpellEffects.cpp | |
parent | d34020da7f34943e9cc84482ce19f829154334bd (diff) |
Core/Spells: Effect leap back fix (#18057)
* Fixed unintentional typo?
Seemed to fix the issues related to the effect for the spells I tried.
Sometimes the caster triggers leapback onto targets, and with the old
code, it instead made the caster leap back instead of its targets
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index ade6aa815e6..fd6069d20f7 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4440,7 +4440,7 @@ void Spell::EffectLeapBack(SpellEffIndex /*effIndex*/) float speedxy = effectInfo->MiscValue / 10.f; float speedz = damage / 10.f; //1891: Disengage - m_caster->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891); + unitTarget->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891); } void Spell::EffectQuestClear(SpellEffIndex /*effIndex*/) |