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authorShauren <shauren.trinity@gmail.com>2024-12-04 20:00:43 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-04 20:00:43 +0100
commit3177c410e488866ece2803ddcf9ea09ea4b2b4fb (patch)
treecc77023a090bcc3dbf87162dbb7c869f946befcf /src/server/game/Spells/SpellEffects.cpp
parent2cf2535cd637b5b8966f7990f6826bdac94d77ce (diff)
Core/GameObjects: Fixed gameobject spell casts failing when triggered by SPELL_EFFECT_OPEN_LOCK
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 7b17a52d53b..f21deeb03c4 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1652,7 +1652,7 @@ void Spell::EffectOpenLock()
}
if (gameObjTarget)
- gameObjTarget->Use(player);
+ gameObjTarget->Use(player, true);
else if (itemTarget)
{
itemTarget->SetItemFlag(ITEM_FIELD_FLAG_UNLOCKED);