aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/SpellEffects.cpp
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2018-08-27 19:08:17 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-27 19:08:17 +0200
commit5cea572a9ad524c6f28ff8519bee61d1ff4357d0 (patch)
tree205f2d2e7ffef3b151f2befc6e29c56035839d8f /src/server/game/Spells/SpellEffects.cpp
parentce06767ef50e4eca7b9ff834a873f99e6ad381d5 (diff)
Core/Threat: Threat system adjustments:
* Online states are now re-evaluated before victim update instead of continuously. Closes #22226. Tagging #21501. * Victim update now happens every 1s as opposed to every server tick unless current target goes away. * Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance). * Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 1e82dd8cf71..55c9df76914 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3976,7 +3976,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
{
// in dungeons (or for nonplayers), reset this unit on all enemies' threat lists
for (auto const& pair : unitTarget->GetThreatManager().GetThreatenedByMeList())
- pair.second->SetThreat(0.0f);
+ pair.second->ScaleThreat(0.0f);
}
// makes spells cast before this time fizzle