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-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 1e82dd8cf71..55c9df76914 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3976,7 +3976,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
{
// in dungeons (or for nonplayers), reset this unit on all enemies' threat lists
for (auto const& pair : unitTarget->GetThreatManager().GetThreatenedByMeList())
- pair.second->SetThreat(0.0f);
+ pair.second->ScaleThreat(0.0f);
}
// makes spells cast before this time fizzle