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authorShauren <shauren.trinity@gmail.com>2013-02-01 18:06:51 +0100
committerShauren <shauren.trinity@gmail.com>2013-02-01 18:06:51 +0100
commit817f5b36483a6e8fe895ec8c2dc68179b8b450da (patch)
tree9393e34385b9dbd87bc8ca03729e9c2568abd58e /src/server/game/Spells/SpellEffects.cpp
parent957375c7ff760742fcfa4d141a1e42aa0dd9825b (diff)
Scripts/Icecrown Citadel:
* Fixed Coldflame dealing double damage * Targets hit by Bone Slice will now be immune to Bone Spike Graveyard * Fixed healing players on Bone Spike Closes #1091 Closes #4473 Closes #5854 Closes #7060
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index ba7c87ba10a..8b440b665ad 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3212,24 +3212,6 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
switch (m_spellInfo->SpellFamilyName)
{
- case SPELLFAMILY_GENERIC:
- {
- switch (m_spellInfo->Id)
- {
- case 69055: // Saber Lash
- case 70814: // Saber Lash
- {
- uint32 count = 0;
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if (ihit->effectMask & (1 << effIndex))
- ++count;
-
- totalDamagePercentMod /= count;
- break;
- }
- }
- break;
- }
case SPELLFAMILY_WARRIOR:
{
// Devastate (player ones)