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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-08-02 16:09:02 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-17 23:56:51 +0100
commit92fc09b1b5507c11c9e7ca63e6de0ec7574f0810 (patch)
tree0911bcb73de4d88f4ad9a3a25b37f44ebcc972b9 /src/server/game/Spells/SpellEffects.cpp
parente26b31509e972bde538ac5b6e4ef967a1f8888e6 (diff)
3.3.5 Don't allow to summon dead hunter pets (#23271)
* Core/Player: Add support to SMSG_PET_TAME_FAILURE * Core/Pet: Don't summon dead pets when using "Call pet" (cherry picked from commit a0f8ce14e9a7aeceea035a733625cc695909a5bd)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index cf8fe0fa959..59974523b9c 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2634,7 +2634,7 @@ void Spell::EffectSummonPet()
float x, y, z;
owner->GetClosePoint(x, y, z, owner->GetCombatReach());
- Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0);
+ Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0, true);
if (!pet)
return;