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authorkaelima <kaelima@live.se>2011-11-25 15:28:36 +0100
committerkaelima <kaelima@live.se>2011-11-25 15:28:36 +0100
commit9696d6ba7b02b722b4a03e253ffa653e16940af1 (patch)
tree409e18b34eff3bfa442d81601824bc9527ce8f5c /src/server/game/Spells/SpellEffects.cpp
parentec3880a1d062c6b933feaf26de6a92c3cb5d98e2 (diff)
Core/Mechanics:
- Add basic support for focus used by players (hunters) - Drop all support for pet happieness (as it has been completely removed) - Add new fields to characters db to store new power values (Should now be able to create characters again)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a4cf8e6a469..8cb001ed0ac 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -6195,6 +6195,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex)
player->SetPower(POWER_MANA, mana);
player->SetPower(POWER_RAGE, 0);
player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
+ player->SetPower(POWER_FOCUS, 0);
player->SpawnCorpseBones();
}