diff options
| author | kaelima <kaelima@live.se> | 2011-11-25 15:28:36 +0100 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2011-11-25 15:28:36 +0100 |
| commit | 9696d6ba7b02b722b4a03e253ffa653e16940af1 (patch) | |
| tree | 409e18b34eff3bfa442d81601824bc9527ce8f5c /src/server/game/Spells/SpellEffects.cpp | |
| parent | ec3880a1d062c6b933feaf26de6a92c3cb5d98e2 (diff) | |
Core/Mechanics:
- Add basic support for focus used by players (hunters)
- Drop all support for pet happieness (as it has been completely removed)
- Add new fields to characters db to store new power values
(Should now be able to create characters again)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a4cf8e6a469..8cb001ed0ac 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -6195,6 +6195,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex) player->SetPower(POWER_MANA, mana); player->SetPower(POWER_RAGE, 0); player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY)); + player->SetPower(POWER_FOCUS, 0); player->SpawnCorpseBones(); } |
