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authorShauren <shauren.trinity@gmail.com>2024-05-18 11:50:00 +0200
committerShauren <shauren.trinity@gmail.com>2024-05-18 12:08:38 +0200
commitbdb5c72def57bfcf3edba988e9d7b1905d0bd4a6 (patch)
tree0ccfd99f1f673f85bc74e1a619aeab3260b4537f /src/server/game/Spells/SpellEffects.cpp
parent7a3eafb621f8607a6e775c4bfe647e32be214462 (diff)
Core/Spells: Prevent creatures from being able to cast all their spells while moving
Closes #26137 (cherry picked from commit f80f931e2bee9dbf08c3edee94d0c79dbbb64072)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b4cf72a7ac5..70eafbcb172 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4309,10 +4309,6 @@ void Spell::EffectKnockBack()
if (unitTarget->HasUnitState(UNIT_STATE_ROOT))
return;
- // Instantly interrupt non melee spells being cast
- if (unitTarget->IsNonMeleeSpellCast(true))
- unitTarget->InterruptNonMeleeSpells(true);
-
float ratio = 0.1f;
float speedxy = float(effectInfo->MiscValue) * ratio;
float speedz = float(damage) * ratio;