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authorShauren <shauren.trinity@gmail.com>2024-07-13 00:37:14 +0200
committerShauren <shauren.trinity@gmail.com>2024-07-13 00:37:14 +0200
commitceffc2cb2037921af13d8a417b39e407bb7635ac (patch)
tree536a96bac9806a410c17dd0821be0b475215a3dd /src/server/game/Spells/SpellEffects.cpp
parent6ca4681ab4b49ef0b975f02b9a854702bfd030d2 (diff)
Core/Spells: Added missing SummonPropertiesFlags::UseDemonTimeout handling to some summon cases
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 59b9857e7cb..74c141d9f2b 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1942,6 +1942,8 @@ void Spell::EffectSummonType()
summonType = TEMPSUMMON_DEAD_DESPAWN;
else if (duration == -1ms)
summonType = TEMPSUMMON_MANUAL_DESPAWN;
+ else if (properties->GetFlags().HasFlag(SummonPropertiesFlags::UseDemonTimeout))
+ summonType = TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT;
for (uint32 count = 0; count < numSummons; ++count)
{