diff options
| author | Aokromes <Aokromes@users.noreply.github.com> | 2016-08-11 09:10:20 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-11 23:15:24 +0100 |
| commit | d2dd5f9f02b9da1bc99764653177dfbf851d0f87 (patch) | |
| tree | 272a1dca31c8590bf495e8be411535471c2036d7 /src/server/game/Spells/SpellEffects.cpp | |
| parent | 9fffe777ec16f30e27cf48e0e29ad87c631bc8e6 (diff) | |
Core/Logs: Fine tune more logs
And move others to more logical appenders
(cherry picked from commit 1ad24352acebbc4d7c8829cd111a2f3ba010891a)
# Conflicts:
# src/server/authserver/Server/AuthSession.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LootHandler.cpp
# src/server/game/Handlers/PetitionsHandler.cpp
# src/server/game/Handlers/QuestHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Spells/SpellEffects.cpp
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e3e676ea24e..6e4db4650cc 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1709,7 +1709,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype) // Players shouldn't be able to loot gameobjects that are currently despawned if (!gameObjTarget->isSpawned() && !player->IsGameMaster()) { - TC_LOG_ERROR("spells", "Possible hacking attempt: Player %s [%s] tried to loot a gameobject [%s] which is on respawn times without being in GM mode!", + TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [%s] tried to loot a gameobject [%s] which is on respawn times without being in GM mode!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), gameObjTarget->GetGUID().ToString().c_str()); return; } |
