diff options
| author | Rat <gmstreetrat@gmail.com> | 2014-12-20 17:25:15 +0100 |
|---|---|---|
| committer | Rat <gmstreetrat@gmail.com> | 2014-12-20 17:25:15 +0100 |
| commit | ec513ecfc2128e06b5fe34ad5c282817c7f41721 (patch) | |
| tree | 3337d48cc71bff4a7f2836023970837af3446c2e /src/server/game/Spells/SpellEffects.cpp | |
| parent | e6339778c8f29aada3a08b51f6668f813ea8ba2e (diff) | |
Core/Items:
- Added basic inventory item movements
(packets need to be ported to new handlers after more testing)
- Fixed some item visual bugs
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e3d2b9d3d1f..da904bf3f3b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5452,7 +5452,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* if (summon->GetEntry() == 27893) { - if (uint32 weapon = m_caster->GetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENTRY_OFFSET + (EQUIPMENT_SLOT_MAINHAND * 2))) + if (uint32 weapon = m_caster->GetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENTRY_OFFSET + (EQUIPMENT_SLOT_MAINHAND * 3))) { summon->SetDisplayId(11686); // modelid2 summon->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, weapon); |
