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authorRat <none@none>2010-06-05 23:40:08 +0200
committerRat <none@none>2010-06-05 23:40:08 +0200
commit75b80d9f5b02a643c983b2fb1ededed79fd5d133 (patch)
treeebd1c2cc12a2715909dd04c1ed147a260c6ceb14 /src/server/game/Spells/SpellHandler.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
rearranged core files
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellHandler.cpp')
-rw-r--r--src/server/game/Spells/SpellHandler.cpp649
1 files changed, 649 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellHandler.cpp b/src/server/game/Spells/SpellHandler.cpp
new file mode 100644
index 00000000000..b8a4a127824
--- /dev/null
+++ b/src/server/game/Spells/SpellHandler.cpp
@@ -0,0 +1,649 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "DBCStores.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Spell.h"
+#include "Totem.h"
+#include "TemporarySummon.h"
+#include "SpellAuras.h"
+#include "CreatureAI.h"
+#include "ScriptMgr.h"
+
+void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
+{
+ // TODO: add targets.read() check
+ Player* pUser = _player;
+
+ // ignore for remote control state
+ if (pUser->m_mover != pUser)
+ return;
+
+ uint8 bagIndex, slot;
+ uint8 unk_flags; // flags (if 0x02 - some additional data are received)
+ uint8 cast_count; // next cast if exists (single or not)
+ uint64 item_guid;
+ uint32 glyphIndex; // something to do with glyphs?
+ uint32 spellid; // casted spell id
+
+ recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
+
+ if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
+ if (!pItem)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ if (pItem->GetGUID() != item_guid)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
+
+ ItemPrototype const *proto = pItem->GetProto();
+ if (!proto)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
+ return;
+ }
+
+ // some item classes can be used only in equipped state
+ if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
+ return;
+ }
+
+ uint8 msg = pUser->CanUseItem(pItem);
+ if (msg != EQUIP_ERR_OK)
+ {
+ pUser->SendEquipError(msg, pItem, NULL);
+ return;
+ }
+
+ // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
+ if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena())
+ {
+ pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
+ return;
+ }
+
+ if (pUser->isInCombat())
+ {
+ for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
+ {
+ if (IsNonCombatSpell(spellInfo))
+ {
+ pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
+ return;
+ }
+ }
+ }
+ }
+
+ // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
+ if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
+ {
+ if (!pItem->IsSoulBound())
+ {
+ pItem->SetState(ITEM_CHANGED, pUser);
+ pItem->SetBinding(true);
+ }
+ }
+
+ SpellCastTargets targets;
+ if (!targets.read(&recvPacket, pUser))
+ return;
+
+ targets.Update(pUser);
+
+ if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
+ {
+ // free gray item after use fail
+ pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+
+ // send spell error
+ if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
+ {
+ // for implicit area/coord target spells
+ if (!targets.getUnitTarget())
+ Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
+ // for explicit target spells
+ else
+ Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
+ }
+ return;
+ }
+
+ //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
+ if (!sScriptMgr.ItemUse(pUser,pItem,targets))
+ {
+ // no script or script not process request by self
+ pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
+ }
+}
+
+#define OPEN_CHEST 11437
+#define OPEN_SAFE 11535
+#define OPEN_CAGE 11792
+#define OPEN_BOOTY_CHEST 5107
+#define OPEN_STRONGBOX 8517
+
+void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
+
+ Player* pUser = _player;
+
+ // ignore for remote control state
+ if (pUser->m_mover != pUser)
+ return;
+
+ uint8 bagIndex, slot;
+
+ recvPacket >> bagIndex >> slot;
+
+ sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
+
+ Item *pItem = pUser->GetItemByPos(bagIndex, slot);
+ if (!pItem)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
+ ItemPrototype const *proto = pItem->GetProto();
+ if (!proto)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
+ return;
+ }
+
+ if (!pUser->GetSession()->HandleOnItemOpen(pItem))
+ return;
+
+ // locked item
+ uint32 lockId = proto->LockID;
+ if (lockId)
+ {
+ LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
+
+ if (!lockInfo)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
+ sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow(), lockId);
+ return;
+ }
+
+ // required picklocking
+ if (lockInfo->Skill[1] || lockInfo->Skill[0])
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
+ return;
+ }
+ }
+
+ if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
+ {
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
+ if (result)
+ {
+ Field *fields = result->Fetch();
+ uint32 entry = fields[0].GetUInt32();
+ uint32 flags = fields[1].GetUInt32();
+
+ pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
+ pItem->SetEntry(entry);
+ pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
+ pItem->SetState(ITEM_CHANGED, pUser);
+ }
+ else
+ {
+ sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow());
+ pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
+ return;
+ }
+ CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
+ }
+ else
+ pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
+}
+
+void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+
+ recv_data >> guid;
+
+ sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
+
+ // ignore for remote control state
+ if (_player->m_mover != _player)
+ return;
+
+ GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
+
+ if (!obj)
+ return;
+
+ if (sScriptMgr.GOHello(_player, obj))
+ return;
+
+ obj->Use(_player);
+}
+
+void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
+{
+ uint64 guid;
+ recvPacket >> guid;
+
+ sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
+
+ // ignore for remote control state
+ if (_player->m_mover != _player)
+ return;
+
+ GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
+ if (!go)
+ return;
+
+ if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ return;
+
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
+}
+
+void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
+{
+ uint32 spellId;
+ uint8 cast_count, unk_flags;
+ recvPacket >> cast_count;
+ recvPacket >> spellId;
+ recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
+
+ // ignore for remote control state (for player case)
+ Unit* mover = _player->m_mover;
+ if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
+ {
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
+ return;
+ }
+
+ sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size());
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+
+ if (!spellInfo)
+ {
+ sLog.outError("WORLD: unknown spell id %u", spellId);
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
+ return;
+ }
+
+ if (mover->GetTypeId() == TYPEID_PLAYER)
+ {
+ // not have spell in spellbook or spell passive and not casted by client
+ if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId))
+ {
+ //cheater? kick? ban?
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
+ return;
+ }
+ }
+ else
+ {
+ // not have spell in spellbook or spell passive and not casted by client
+ if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || IsPassiveSpell(spellId))
+ {
+ //cheater? kick? ban?
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
+ return;
+ }
+ }
+
+ // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
+ // Skip it to prevent "interrupt" message
+ if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
+ && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
+ return;
+
+ // can't use our own spells when we're in possession of another unit,
+ if (_player->isPossessing())
+ return;
+
+ // client provided targets
+ SpellCastTargets targets;
+ if (!targets.read(&recvPacket,mover))
+ {
+ recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
+ return;
+ }
+
+ // some spell cast packet including more data (for projectiles?)
+ if (unk_flags & 0x02)
+ {
+ //recvPacket.read_skip<float>(); // unk1, coords?
+ //recvPacket.read_skip<float>(); // unk1, coords?
+ uint8 unk1;
+ recvPacket >> unk1; // >> 1 or 0
+ if (unk1)
+ {
+ recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
+ uint64 guid; // guid - unused
+ if (!recvPacket.readPackGUID(guid))
+ return;
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recvPacket, &movementInfo);
+ }
+ }
+
+ // auto-selection buff level base at target level (in spellInfo)
+ if (targets.getUnitTarget())
+ {
+ SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
+
+ // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
+ if (actualSpellInfo)
+ spellInfo = actualSpellInfo;
+ }
+
+ Spell *spell = new Spell(mover, spellInfo, false);
+ spell->m_cast_count = cast_count; // set count of casts
+ spell->prepare(&targets);
+}
+
+void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
+{
+ uint32 spellId;
+
+ recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
+ recvPacket >> spellId;
+
+ if (_player->IsNonMeleeSpellCasted(false))
+ _player->InterruptNonMeleeSpells(false,spellId,false);
+}
+
+void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
+{
+ uint32 spellId;
+ recvPacket >> spellId;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (!spellInfo)
+ return;
+
+ // not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
+ if (!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
+ return;
+
+ // channeled spell case (it currently casted then)
+ if (IsChanneledSpell(spellInfo))
+ {
+ if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
+ if (curSpell->m_spellInfo->Id == spellId)
+ _player->InterruptSpell(CURRENT_CHANNELED_SPELL);
+ return;
+ }
+
+ // non channeled case
+ // maybe should only remove one buff when there are multiple?
+ _player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
+}
+
+void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
+{
+ uint64 guid;
+ uint32 spellId;
+
+ recvPacket >> guid;
+ recvPacket >> spellId;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (!spellInfo)
+ {
+ sLog.outError("WORLD: unknown PET spell id %u", spellId);
+ return;
+ }
+
+ Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
+
+ if (!pet)
+ {
+ sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
+ {
+ sLog.outError("HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
+ return;
+ }
+
+ if (!pet->isAlive())
+ {
+ pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
+ return;
+ }
+
+ pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
+
+ pet->AddCreatureSpellCooldown(spellId);
+}
+
+void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
+{
+}
+
+void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
+{
+ // may be better send SMSG_CANCEL_AUTO_REPEAT?
+ // cancel and prepare for deleting
+ _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+}
+
+void WorldSession::HandleCancelChanneling(WorldPacket & recv_data)
+{
+ recv_data.read_skip<uint32>(); // spellid, not used
+
+ // ignore for remote control state (for player case)
+ Unit* mover = _player->m_mover;
+ if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
+ return;
+
+ mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
+}
+
+void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
+{
+ // ignore for remote control state
+ if (_player->m_mover != _player)
+ return;
+
+ uint8 slotId;
+
+ recvPacket >> slotId;
+
+ ++slotId;
+ if (slotId >= MAX_TOTEM_SLOT)
+ return;
+
+ if (!_player->m_SummonSlot[slotId])
+ return;
+
+ Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
+ // Don't unsummon sentry totem
+ if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
+ totem->ToTotem()->UnSummon();
+}
+
+void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
+
+ if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
+ if (spellInfo)
+ _player->CastSpell(_player,spellInfo,false,0);
+
+ _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
+ }
+}
+
+void WorldSession::HandleSpellClick(WorldPacket & recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+
+ // this will get something not in world. crash
+ Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
+
+ if (!unit)
+ return;
+
+ // TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
+ if (!unit->IsInWorld())
+ {
+ sLog.outCrash("Spell click target %u is not in world!", unit->GetEntry());
+ assert(false);
+ return;
+ }
+
+ SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
+ for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
+ {
+ if (itr->second.IsFitToRequirements(_player, unit))
+ {
+ Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_PLAYER) ? (Unit*)_player : (Unit*)unit;
+ Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_PLAYER) ? (Unit*)_player : (Unit*)unit;
+ uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? unit->GetOwnerGUID() : 0;
+ caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID);
+ }
+ }
+
+ if (unit->IsVehicle())
+ {
+ if (unit->CheckPlayerCondition(_player))
+ _player->EnterVehicle(unit);
+ }
+
+ unit->AI()->DoAction(EVENT_SPELLCLICK);
+}
+
+void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA");
+ uint64 guid;
+ recv_data >> guid;
+
+ // Get unit for which data is needed by client
+ Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
+ if (!unit)
+ return;
+
+ // Get creator of the unit
+ Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL);
+ if (!creator)
+ return;
+
+ WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
+ data << uint64(guid);
+ data << uint32(creator->GetDisplayId());
+ if (creator->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player * pCreator = creator->ToPlayer();
+ data << uint8(pCreator->getRace());
+ data << uint8(pCreator->getGender());
+ data << uint8(pCreator->getClass());
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 0)); // skin
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 1)); // face
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 2)); // hair
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 3)); // haircolor
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
+ data << uint32(pCreator->GetGuildId()); // unk
+
+ static const EquipmentSlots ItemSlots[] =
+ {
+ EQUIPMENT_SLOT_HEAD,
+ EQUIPMENT_SLOT_SHOULDERS,
+ EQUIPMENT_SLOT_BODY,
+ EQUIPMENT_SLOT_CHEST,
+ EQUIPMENT_SLOT_WAIST,
+ EQUIPMENT_SLOT_LEGS,
+ EQUIPMENT_SLOT_FEET,
+ EQUIPMENT_SLOT_WRISTS,
+ EQUIPMENT_SLOT_HANDS,
+ EQUIPMENT_SLOT_BACK,
+ EQUIPMENT_SLOT_TABARD,
+ EQUIPMENT_SLOT_END
+ };
+
+ // Display items in visible slots
+ for (EquipmentSlots const* itr = &ItemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
+ {
+ if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
+ data << uint32(0);
+ else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
+ data << uint32(0);
+ else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
+ data << uint32(item->GetProto()->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+ }
+ else
+ {
+ // Skip player data for creatures
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ }
+
+ SendPacket(&data);
+}