diff options
Diffstat (limited to 'src/server/game/Spells/SpellHandler.cpp')
-rw-r--r-- | src/server/game/Spells/SpellHandler.cpp | 649 |
1 files changed, 649 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellHandler.cpp b/src/server/game/Spells/SpellHandler.cpp new file mode 100644 index 00000000000..b8a4a127824 --- /dev/null +++ b/src/server/game/Spells/SpellHandler.cpp @@ -0,0 +1,649 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "DBCStores.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Log.h" +#include "Opcodes.h" +#include "Spell.h" +#include "Totem.h" +#include "TemporarySummon.h" +#include "SpellAuras.h" +#include "CreatureAI.h" +#include "ScriptMgr.h" + +void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) +{ + // TODO: add targets.read() check + Player* pUser = _player; + + // ignore for remote control state + if (pUser->m_mover != pUser) + return; + + uint8 bagIndex, slot; + uint8 unk_flags; // flags (if 0x02 - some additional data are received) + uint8 cast_count; // next cast if exists (single or not) + uint64 item_guid; + uint32 glyphIndex; // something to do with glyphs? + uint32 spellid; // casted spell id + + recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags; + + if (glyphIndex >= MAX_GLYPH_SLOT_INDEX) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot); + if (!pItem) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + if (pItem->GetGUID() != item_guid) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size()); + + ItemPrototype const *proto = pItem->GetProto(); + if (!proto) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL); + return; + } + + // some item classes can be used only in equipped state + if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped()) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL); + return; + } + + uint8 msg = pUser->CanUseItem(pItem); + if (msg != EQUIP_ERR_OK) + { + pUser->SendEquipError(msg, pItem, NULL); + return; + } + + // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB) + if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena()) + { + pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL); + return; + } + + if (pUser->isInCombat()) + { + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId)) + { + if (IsNonCombatSpell(spellInfo)) + { + pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL); + return; + } + } + } + } + + // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory) + if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM) + { + if (!pItem->IsSoulBound()) + { + pItem->SetState(ITEM_CHANGED, pUser); + pItem->SetBinding(true); + } + } + + SpellCastTargets targets; + if (!targets.read(&recvPacket, pUser)) + return; + + targets.Update(pUser); + + if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget())) + { + // free gray item after use fail + pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); + + // send spell error + if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid)) + { + // for implicit area/coord target spells + if (!targets.getUnitTarget()) + Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS); + // for explicit target spells + else + Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS); + } + return; + } + + //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. + if (!sScriptMgr.ItemUse(pUser,pItem,targets)) + { + // no script or script not process request by self + pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex); + } +} + +#define OPEN_CHEST 11437 +#define OPEN_SAFE 11535 +#define OPEN_CAGE 11792 +#define OPEN_BOOTY_CHEST 5107 +#define OPEN_STRONGBOX 8517 + +void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) +{ + sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size()); + + Player* pUser = _player; + + // ignore for remote control state + if (pUser->m_mover != pUser) + return; + + uint8 bagIndex, slot; + + recvPacket >> bagIndex >> slot; + + sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot); + + Item *pItem = pUser->GetItemByPos(bagIndex, slot); + if (!pItem) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + return; + } + + ItemPrototype const *proto = pItem->GetProto(); + if (!proto) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL); + return; + } + + if (!pUser->GetSession()->HandleOnItemOpen(pItem)) + return; + + // locked item + uint32 lockId = proto->LockID; + if (lockId) + { + LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); + + if (!lockInfo) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL); + sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow(), lockId); + return; + } + + // required picklocking + if (lockInfo->Skill[1] || lockInfo->Skill[0]) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL); + return; + } + } + + if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped? + { + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); + if (result) + { + Field *fields = result->Fetch(); + uint32 entry = fields[0].GetUInt32(); + uint32 flags = fields[1].GetUInt32(); + + pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0); + pItem->SetEntry(entry); + pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags); + pItem->SetState(ITEM_CHANGED, pUser); + } + else + { + sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow()); + pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); + return; + } + CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); + } + else + pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE); +} + +void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data) +{ + uint64 guid; + + recv_data >> guid; + + sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid)); + + // ignore for remote control state + if (_player->m_mover != _player) + return; + + GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid); + + if (!obj) + return; + + if (sScriptMgr.GOHello(_player, obj)) + return; + + obj->Use(_player); +} + +void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) +{ + uint64 guid; + recvPacket >> guid; + + sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid)); + + // ignore for remote control state + if (_player->m_mover != _player) + return; + + GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid); + if (!go) + return; + + if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) + return; + + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry()); +} + +void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) +{ + uint32 spellId; + uint8 cast_count, unk_flags; + recvPacket >> cast_count; + recvPacket >> spellId; + recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) + + // ignore for remote control state (for player case) + Unit* mover = _player->m_mover; + if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) + { + recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet + return; + } + + sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size()); + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + + if (!spellInfo) + { + sLog.outError("WORLD: unknown spell id %u", spellId); + recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet + return; + } + + if (mover->GetTypeId() == TYPEID_PLAYER) + { + // not have spell in spellbook or spell passive and not casted by client + if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId)) + { + //cheater? kick? ban? + recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet + return; + } + } + else + { + // not have spell in spellbook or spell passive and not casted by client + if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || IsPassiveSpell(spellId)) + { + //cheater? kick? ban? + recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet + return; + } + } + + // Client is resending autoshot cast opcode when other spell is casted during shoot rotation + // Skip it to prevent "interrupt" message + if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) + && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo) + return; + + // can't use our own spells when we're in possession of another unit, + if (_player->isPossessing()) + return; + + // client provided targets + SpellCastTargets targets; + if (!targets.read(&recvPacket,mover)) + { + recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet + return; + } + + // some spell cast packet including more data (for projectiles?) + if (unk_flags & 0x02) + { + //recvPacket.read_skip<float>(); // unk1, coords? + //recvPacket.read_skip<float>(); // unk1, coords? + uint8 unk1; + recvPacket >> unk1; // >> 1 or 0 + if (unk1) + { + recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP + uint64 guid; // guid - unused + if (!recvPacket.readPackGUID(guid)) + return; + + MovementInfo movementInfo; + ReadMovementInfo(recvPacket, &movementInfo); + } + } + + // auto-selection buff level base at target level (in spellInfo) + if (targets.getUnitTarget()) + { + SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel()); + + // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message + if (actualSpellInfo) + spellInfo = actualSpellInfo; + } + + Spell *spell = new Spell(mover, spellInfo, false); + spell->m_cast_count = cast_count; // set count of casts + spell->prepare(&targets); +} + +void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket) +{ + uint32 spellId; + + recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now + recvPacket >> spellId; + + if (_player->IsNonMeleeSpellCasted(false)) + _player->InterruptNonMeleeSpells(false,spellId,false); +} + +void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket) +{ + uint32 spellId; + recvPacket >> spellId; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (!spellInfo) + return; + + // not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL + if (!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL)) + return; + + // channeled spell case (it currently casted then) + if (IsChanneledSpell(spellInfo)) + { + if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + if (curSpell->m_spellInfo->Id == spellId) + _player->InterruptSpell(CURRENT_CHANNELED_SPELL); + return; + } + + // non channeled case + // maybe should only remove one buff when there are multiple? + _player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL); +} + +void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket) +{ + uint64 guid; + uint32 spellId; + + recvPacket >> guid; + recvPacket >> spellId; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (!spellInfo) + { + sLog.outError("WORLD: unknown PET spell id %u", spellId); + return; + } + + Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); + + if (!pet) + { + sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid))); + return; + } + + if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm()) + { + sLog.outError("HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName()); + return; + } + + if (!pet->isAlive()) + { + pet->SendPetActionFeedback(FEEDBACK_PET_DEAD); + return; + } + + pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL); + + pet->AddCreatureSpellCooldown(spellId); +} + +void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/) +{ +} + +void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/) +{ + // may be better send SMSG_CANCEL_AUTO_REPEAT? + // cancel and prepare for deleting + _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); +} + +void WorldSession::HandleCancelChanneling(WorldPacket & recv_data) +{ + recv_data.read_skip<uint32>(); // spellid, not used + + // ignore for remote control state (for player case) + Unit* mover = _player->m_mover; + if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) + return; + + mover->InterruptSpell(CURRENT_CHANNELED_SPELL); +} + +void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) +{ + // ignore for remote control state + if (_player->m_mover != _player) + return; + + uint8 slotId; + + recvPacket >> slotId; + + ++slotId; + if (slotId >= MAX_TOTEM_SLOT) + return; + + if (!_player->m_SummonSlot[slotId]) + return; + + Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]); + // Don't unsummon sentry totem + if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY) + totem->ToTotem()->UnSummon(); +} + +void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/) +{ + sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode + + if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)); + if (spellInfo) + _player->CastSpell(_player,spellInfo,false,0); + + _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); + } +} + +void WorldSession::HandleSpellClick(WorldPacket & recv_data) +{ + uint64 guid; + recv_data >> guid; + + // this will get something not in world. crash + Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); + + if (!unit) + return; + + // TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash + if (!unit->IsInWorld()) + { + sLog.outCrash("Spell click target %u is not in world!", unit->GetEntry()); + assert(false); + return; + } + + SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry()); + for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) + { + if (itr->second.IsFitToRequirements(_player, unit)) + { + Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_PLAYER) ? (Unit*)_player : (Unit*)unit; + Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_PLAYER) ? (Unit*)_player : (Unit*)unit; + uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? unit->GetOwnerGUID() : 0; + caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID); + } + } + + if (unit->IsVehicle()) + { + if (unit->CheckPlayerCondition(_player)) + _player->EnterVehicle(unit); + } + + unit->AI()->DoAction(EVENT_SPELLCLICK); +} + +void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data) +{ + sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA"); + uint64 guid; + recv_data >> guid; + + // Get unit for which data is needed by client + Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL); + if (!unit) + return; + + // Get creator of the unit + Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL); + if (!creator) + return; + + WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68); + data << uint64(guid); + data << uint32(creator->GetDisplayId()); + if (creator->GetTypeId() == TYPEID_PLAYER) + { + Player * pCreator = creator->ToPlayer(); + data << uint8(pCreator->getRace()); + data << uint8(pCreator->getGender()); + data << uint8(pCreator->getClass()); + data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 0)); // skin + data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 1)); // face + data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 2)); // hair + data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 3)); // haircolor + data << uint8(pCreator->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair + data << uint32(pCreator->GetGuildId()); // unk + + static const EquipmentSlots ItemSlots[] = + { + EQUIPMENT_SLOT_HEAD, + EQUIPMENT_SLOT_SHOULDERS, + EQUIPMENT_SLOT_BODY, + EQUIPMENT_SLOT_CHEST, + EQUIPMENT_SLOT_WAIST, + EQUIPMENT_SLOT_LEGS, + EQUIPMENT_SLOT_FEET, + EQUIPMENT_SLOT_WRISTS, + EQUIPMENT_SLOT_HANDS, + EQUIPMENT_SLOT_BACK, + EQUIPMENT_SLOT_TABARD, + EQUIPMENT_SLOT_END + }; + + // Display items in visible slots + for (EquipmentSlots const* itr = &ItemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr) + { + if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) + data << uint32(0); + else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK)) + data << uint32(0); + else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr)) + data << uint32(item->GetProto()->DisplayInfoID); + else + data << uint32(0); + } + } + else + { + // Skip player data for creatures + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + } + + SendPacket(&data); +} |