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authorAqua Deus <95978183+aquadeus@users.noreply.github.com>2025-10-29 16:04:11 +0100
committerGitHub <noreply@github.com>2025-10-29 16:04:11 +0100
commitff256d20e52b980cde0000f0f7cfc947868c80dd (patch)
tree0078c7119c21adca7ae5a558ff8ab19f05db0adb /src/server/game/Spells/SpellInfo.cpp
parentcca05feeb4cb5be081694ada75a90069c96dc13d (diff)
Core/Spells: Name SpellCategoryFlags with official names and implement ResetCooldownUponEndingEncounter flag (#31415)
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 4eaca9be938..968202593eb 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1763,7 +1763,7 @@ bool SpellInfo::IsCooldownStartedOnEvent() const
return true;
SpellCategoryEntry const* category = sSpellCategoryStore.LookupEntry(CategoryId);
- return category && category->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT;
+ return category && category->GetFlags().HasFlag(SpellCategoryFlags::CooldownEventOnLeaveCombat);
}
bool SpellInfo::IsDeathPersistent() const