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authorSnapperRy <snapperryen@gmail.com>2016-07-05 15:19:30 +0200
committerGitHub <noreply@github.com>2016-07-05 15:19:30 +0200
commit03b15d968b56b7855693e47e79a320cf9990d73c (patch)
treeb4b7ed26c6b1a106b13e52550f4fef3e7fbfe7a6 /src/server/game/Spells/SpellMgr.cpp
parent42028a18421f672a3292733cac73840c4e766089 (diff)
Event/Midsummer: improve pole ribbon functionality (#17464)
Event/Midsummer: improve pole ribbon functionality: - Bunny creature should hover, which puts it in the intended position. - Use correct visual and internal spells to handle cosmetics and timers.
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 3526e7f1467..6eb75773770 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3349,6 +3349,13 @@ void SpellMgr::LoadSpellInfoCorrections()
case 42492: // Cast Energized
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
break;
+ case 46842: // Flame Ring
+ case 46836: // Flame Patch
+ spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo();
+ break;
+ case 29726: // Test Ribbon Pole Channel
+ spellInfo->InterruptFlags &= ~AURA_INTERRUPT_FLAG_CAST;
+ break;
// VIOLET HOLD SPELLS
//
case 54258: // Water Globule (Ichoron)