diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2018-02-01 13:10:51 -0300 |
|---|---|---|
| committer | Ariel Silva <ariel-@users.noreply.github.com> | 2018-03-09 14:41:28 -0300 |
| commit | 080d2c6cd439acb2059adc4e24a279de98aa0db6 (patch) | |
| tree | 53cd60562b73a7157fe0d0e6f4263df2831a656f /src/server/game/Spells/SpellMgr.cpp | |
| parent | e8d5aa56cc48572d81e1898b7b4ff10cfa6d1957 (diff) | |
Core/Spells: rework part 4: iterate over effects first
Ref #18395
Implement far spell queue processing
Closes #7395
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index fd57fd5f8ba..e85989c6183 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3985,17 +3985,6 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->MaxAffectedTargets = 1; }); - // Boom (XT-002) - ApplySpellFix({ 62834 }, [](SpellInfo* spellInfo) - { - // This hack is here because we suspect our implementation of spell effect execution on targets - // is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets, - // then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc. - // The above situation causes the visual for this spell to be bugged, so we remove the instakill - // effect and implement a script hack for that. - spellInfo->Effects[EFFECT_1].Effect = 0; - }); - ApplySpellFix({ 64386, // Terrifying Screech (Auriaya) 64389, // Sentinel Blast (Auriaya) |
