diff options
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index fd57fd5f8ba..e85989c6183 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3985,17 +3985,6 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->MaxAffectedTargets = 1; }); - // Boom (XT-002) - ApplySpellFix({ 62834 }, [](SpellInfo* spellInfo) - { - // This hack is here because we suspect our implementation of spell effect execution on targets - // is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets, - // then EFFECT_1, etc - instead of applying each effect on target1, then target2, etc. - // The above situation causes the visual for this spell to be bugged, so we remove the instakill - // effect and implement a script hack for that. - spellInfo->Effects[EFFECT_1].Effect = 0; - }); - ApplySpellFix({ 64386, // Terrifying Screech (Auriaya) 64389, // Sentinel Blast (Auriaya) |