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author | Nay <dnpd.dd@gmail.com> | 2013-08-06 08:31:59 -0700 |
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committer | Nay <dnpd.dd@gmail.com> | 2013-08-06 08:31:59 -0700 |
commit | 1bf1f95a8ead4ad898723a63501d7a4034bda166 (patch) | |
tree | 087f3f52a3890f8663e4190fc1ed6ddd4af7cc35 /src/server/game/Spells/SpellMgr.cpp | |
parent | dc8385f4c0e192e037924e1d2c29be200fffc0d7 (diff) | |
parent | 233a154e77cc1c534c6c7fa80c9cec4c601c8d34 (diff) |
Merge pull request #10455 from Discover-/Battleground-Reinterpret-Casts
Core/Misc: Implement reinterpret casts for all battleground classes and ...
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 42d408ebbad..db0102f4307 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -1136,7 +1136,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 uint8 nodeType = spellId == 68719 ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY; uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H; - BattlegroundIC* pIC = static_cast<BattlegroundIC*>(player->GetBattleground()); + BattlegroundIC* pIC = player->GetBattleground()->ToBattlegroundIC(); if (pIC->GetNodeState(nodeType) == nodeState) return true; |