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authorNay <dnpd.dd@gmail.com>2013-08-06 08:31:59 -0700
committerNay <dnpd.dd@gmail.com>2013-08-06 08:31:59 -0700
commit1bf1f95a8ead4ad898723a63501d7a4034bda166 (patch)
tree087f3f52a3890f8663e4190fc1ed6ddd4af7cc35 /src/server/game/Spells/SpellMgr.cpp
parentdc8385f4c0e192e037924e1d2c29be200fffc0d7 (diff)
parent233a154e77cc1c534c6c7fa80c9cec4c601c8d34 (diff)
Merge pull request #10455 from Discover-/Battleground-Reinterpret-Casts
Core/Misc: Implement reinterpret casts for all battleground classes and ...
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 42d408ebbad..db0102f4307 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1136,7 +1136,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
uint8 nodeType = spellId == 68719 ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
- BattlegroundIC* pIC = static_cast<BattlegroundIC*>(player->GetBattleground());
+ BattlegroundIC* pIC = player->GetBattleground()->ToBattlegroundIC();
if (pIC->GetNodeState(nodeType) == nodeState)
return true;