diff options
author | QAston <none@none> | 2010-08-18 19:26:07 +0200 |
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committer | QAston <none@none> | 2010-08-18 19:26:07 +0200 |
commit | 2ffe785765e3812e442d246f9561cebd83a008cb (patch) | |
tree | c3d4cbc87d0ea143752cf9f212b96f3f6498c2fa /src/server/game/Spells/SpellMgr.cpp | |
parent | b8a613647f8d204186fa30f35a8b4e2cb9337a73 (diff) |
Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 31926eb5ced..5dc28c3e571 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3853,6 +3853,20 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->EffectRadiusIndex[0] = 12; count++; break; + case 18500: // Wing Buffet + case 33086: // Wild Bite + case 49749: // Piercing Blow + case 53454: // Impale + case 59446: // Impale + case 62383: // Shatter + case 64777: // Machine Gun + case 65239: // Machine Gun + case 65919: // Pursuing Spikes + case 69293: // Wing Buffet + case 74439: // Machine Gun + mSpellCustomAttr[i] |= SPELL_ATTR_CU_IGNORE_ARMOR; + count++; + break; default: break; } |