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authorQAston <none@none>2010-08-18 19:26:07 +0200
committerQAston <none@none>2010-08-18 19:26:07 +0200
commit2ffe785765e3812e442d246f9561cebd83a008cb (patch)
treec3d4cbc87d0ea143752cf9f212b96f3f6498c2fa /src/server/game/Spells/SpellMgr.cpp
parentb8a613647f8d204186fa30f35a8b4e2cb9337a73 (diff)
Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 31926eb5ced..5dc28c3e571 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3853,6 +3853,20 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->EffectRadiusIndex[0] = 12;
count++;
break;
+ case 18500: // Wing Buffet
+ case 33086: // Wild Bite
+ case 49749: // Piercing Blow
+ case 53454: // Impale
+ case 59446: // Impale
+ case 62383: // Shatter
+ case 64777: // Machine Gun
+ case 65239: // Machine Gun
+ case 65919: // Pursuing Spikes
+ case 69293: // Wing Buffet
+ case 74439: // Machine Gun
+ mSpellCustomAttr[i] |= SPELL_ATTR_CU_IGNORE_ARMOR;
+ count++;
+ break;
default:
break;
}