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authorariel- <ariel-@users.noreply.github.com>2018-04-03 03:14:18 -0300
committerShauren <shauren.trinity@gmail.com>2021-09-23 23:37:11 +0200
commit3ea88f814a6be7487ef8a3d5c6237981d20f5063 (patch)
treeadcb788af32b6d683e4920333329afb43176c175 /src/server/game/Spells/SpellMgr.cpp
parent2bea816bbec6ba9d50f7bd6725806e81c6cafaae (diff)
Core/Spells: all bleed effects should ignore armor
Closes #21759 (cherry picked from commit 5dec0e491ba56c940833791d2cb4a2607c2b003f)
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index aaa2369f6d7..bd2f23c1132 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2949,6 +2949,10 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
SpellInfo* spellInfoMutable = const_cast<SpellInfo*>(&spellInfo);
for (SpellEffectInfo const& spellEffectInfo : spellInfoMutable->GetEffects())
{
+ // all bleed effects and spells ignore armor
+ if (spellInfo.GetEffectMechanicMask(spellEffectInfo.EffectIndex) & (1 << MECHANIC_BLEED))
+ spellInfoMutable->AttributesCu |= SPELL_ATTR0_CU_IGNORE_ARMOR;
+
switch (spellEffectInfo.ApplyAuraName)
{
case SPELL_AURA_MOD_POSSESS: