diff options
author | Havenard <havenard@hotmail.com> | 2011-10-10 18:01:02 -0300 |
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committer | Havenard <havenard@hotmail.com> | 2011-10-10 18:01:02 -0300 |
commit | 61f468d5a1e75409d97bb94ea5c3feb8ab1c4eeb (patch) | |
tree | f0477859a1aa1b5331fdc9ed71ecb0ac85cc7044 /src/server/game/Spells/SpellMgr.cpp | |
parent | 3b4b6a2d9ab8c3b689e9189466cf2b1d7f864775 (diff) |
Fix Elemental Oath
Remove hacky implementation of Elemental Oath
Properly fix it by correcting DBC data
Fix Clearcasting from Elemental Oath damage bonus being displayed twice in Spell ToolTips by damage Addons like DrDamage (displaying 10.25% instead of 5%, 21% instead of 10%)
Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index cfa28080b2b..b993f6152fc 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3090,6 +3090,13 @@ void SpellMgr::LoadDbcDataCorrections() case 48422: spellInfo->Stances = 1 << (FORM_TREE - 1); break; + case 51466: // Elemental Oath (Rank 1) + case 51470: // Elemental Oath (Rank 2) + spellInfo->Effect[EFFECT_1] = SPELL_EFFECT_APPLY_AURA; + spellInfo->EffectApplyAuraName[EFFECT_1] = SPELL_AURA_ADD_FLAT_MODIFIER; + spellInfo->EffectMiscValue[EFFECT_1] = SPELLMOD_EFFECT2; + spellInfo->EffectSpellClassMask[EFFECT_1] = flag96(0x00000000, 0x00004000, 0x00000000); + break; case 47569: // Improved Shadowform (Rank 1) // with this spell atrribute aura can be stacked several times spellInfo->Attributes &= ~SPELL_ATTR0_NOT_SHAPESHIFT; |