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authorQAston <qaston@gmail.com>2011-05-29 13:18:47 +0200
committerQAston <qaston@gmail.com>2011-05-29 13:18:47 +0200
commit42a20f14efd4ceede6839d7baa5ab268a06b49d4 (patch)
treeda4e9b39c78638f508e4de88e568423702ee7e9e /src/server/game/Spells/SpellScript.cpp
parentb2096c711ee0440c957b1fe7d12ccf2550725c98 (diff)
Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
Diffstat (limited to 'src/server/game/Spells/SpellScript.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 752271f726b..35c05c87a44 100755
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -793,14 +793,14 @@ uint8 AuraScript::GetStackAmount() const
return m_aura->GetStackAmount();
}
-void AuraScript::SetStackAmount(uint8 num, bool applied)
+void AuraScript::SetStackAmount(uint8 num)
{
- m_aura->SetStackAmount(num, applied);
+ m_aura->SetStackAmount(num);
}
-bool AuraScript::ModStackAmount(int32 num)
+void AuraScript::ModStackAmount(int32 num, AuraRemoveMode removeMode)
{
- return m_aura->ModStackAmount(num);
+ return m_aura->ModStackAmount(num, removeMode);
}
bool AuraScript::IsPassive() const