diff options
author | Shauren <shauren.trinity@gmail.com> | 2011-04-27 18:58:40 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2011-04-27 18:58:40 +0200 |
commit | 8568f19e5d08e5a6452e8d0fa518883b9868292e (patch) | |
tree | 4ec48dcc1ffd835365658db3eb4d8d302a8a0800 /src/server/game/Spells/SpellScript.cpp | |
parent | 9762c17833bb253dff26172f21b511e819d4e8ec (diff) |
Scripts/Examples: Corrected code style in spell script examples
Diffstat (limited to 'src/server/game/Spells/SpellScript.cpp')
-rwxr-xr-x | src/server/game/Spells/SpellScript.cpp | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 458a34c59c5..8844dc3db32 100755 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -20,7 +20,7 @@ #include "SpellAuras.h" #include "SpellScript.h" -bool _SpellScript::_Validate(SpellEntry const * entry) +bool _SpellScript::_Validate(SpellEntry const* entry) { if (!Validate(entry)) { @@ -44,7 +44,7 @@ void _SpellScript::_Unload() m_currentScriptState = SPELL_SCRIPT_STATE_NONE; } -void _SpellScript::_Init(const std::string * scriptname, uint32 spellId) +void _SpellScript::_Init(std::string const* scriptname, uint32 spellId) { m_currentScriptState = SPELL_SCRIPT_STATE_NONE; m_scriptName = scriptname; @@ -58,7 +58,7 @@ _SpellScript::EffectHook::EffectHook(uint8 _effIndex) effIndex = _effIndex; } -uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellEntry) +uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const* spellEntry) { uint8 mask = 0; if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND)) @@ -79,7 +79,7 @@ uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellE return mask; } -bool _SpellScript::EffectHook::IsEffectAffected(SpellEntry const * spellEntry, uint8 effIndex) +bool _SpellScript::EffectHook::IsEffectAffected(SpellEntry const* spellEntry, uint8 effIndex) { return GetAffectedEffectsMask(spellEntry) & 1<<effIndex; } @@ -102,7 +102,7 @@ std::string _SpellScript::EffectHook::EffIndexToString() return "Invalid Value"; } -bool _SpellScript::EffectNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex) +bool _SpellScript::EffectNameCheck::Check(SpellEntry const* spellEntry, uint8 effIndex) { if (!spellEntry->Effect[effIndex] && !effName) return true; @@ -124,7 +124,7 @@ std::string _SpellScript::EffectNameCheck::ToString() } } -bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex) +bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const* spellEntry, uint8 effIndex) { if (!spellEntry->EffectApplyAuraName[effIndex] && !effAurName) return true; @@ -167,12 +167,12 @@ std::string SpellScript::EffectHandler::ToString() return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString(); } -bool SpellScript::EffectHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) +bool SpellScript::EffectHandler::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) { return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex); } -void SpellScript::EffectHandler::Call(SpellScript * spellScript, SpellEffIndex effIndex) +void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndex) { (spellScript->*pEffectHandlerScript)(effIndex); } @@ -182,7 +182,7 @@ SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript) pHitHandlerScript = _pHitHandlerScript; } -void SpellScript::HitHandler::Call(SpellScript * spellScript) +void SpellScript::HitHandler::Call(SpellScript* spellScript) { (spellScript->*pHitHandlerScript)(); } @@ -200,14 +200,14 @@ std::string SpellScript::UnitTargetHandler::ToString() return oss.str(); } -bool SpellScript::UnitTargetHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) +bool SpellScript::UnitTargetHandler::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) { if (!targetType) return false; return (effIndex == SPELL_EFFECT_ANY) || (spellEntry->EffectImplicitTargetA[effIndex] == targetType || spellEntry->EffectImplicitTargetB[effIndex] == targetType); } -void SpellScript::UnitTargetHandler::Call(SpellScript * spellScript, std::list<Unit*>& unitTargets) +void SpellScript::UnitTargetHandler::Call(SpellScript* spellScript, std::list<Unit*>& unitTargets) { (spellScript->*pUnitTargetHandlerScript)(unitTargets); } @@ -225,7 +225,7 @@ bool SpellScript::_Validate(SpellEntry const * entry) return _SpellScript::_Validate(entry); } -bool SpellScript::_Load(Spell * spell) +bool SpellScript::_Load(Spell* spell) { m_currentScriptState = SPELL_SCRIPT_STATE_LOADING; m_spell = spell; @@ -250,44 +250,44 @@ void SpellScript::_FinishScriptCall() m_currentScriptState = SPELL_SCRIPT_STATE_NONE; } -Unit * SpellScript::GetCaster() +Unit* SpellScript::GetCaster() { return m_spell->GetCaster(); } -Unit * SpellScript::GetOriginalCaster() +Unit* SpellScript::GetOriginalCaster() { return m_spell->GetOriginalCaster(); } -SpellEntry const * SpellScript::GetSpellInfo() +SpellEntry const* SpellScript::GetSpellInfo() { return m_spell->GetSpellInfo(); } -WorldLocation * SpellScript::GetTargetDest() +WorldLocation* SpellScript::GetTargetDest() { if (m_spell->m_targets.HasDst()) return &m_spell->m_targets.m_dstPos; return NULL; } -Unit * SpellScript::GetTargetUnit() +Unit* SpellScript::GetTargetUnit() { return m_spell->m_targets.getUnitTarget(); } -GameObject * SpellScript::GetTargetGObj() +GameObject* SpellScript::GetTargetGObj() { return m_spell->m_targets.getGOTarget(); } -Item * SpellScript::GetTargetItem() +Item* SpellScript::GetTargetItem() { return m_spell->m_targets.getItemTarget(); } -Unit * SpellScript::GetHitUnit() +Unit* SpellScript::GetHitUnit() { if (!IsInHitPhase()) { @@ -297,7 +297,7 @@ Unit * SpellScript::GetHitUnit() return m_spell->unitTarget; } -Creature * SpellScript::GetHitCreature() +Creature* SpellScript::GetHitCreature() { if (!IsInHitPhase()) { @@ -310,7 +310,7 @@ Creature * SpellScript::GetHitCreature() return NULL; } -Player * SpellScript::GetHitPlayer() +Player* SpellScript::GetHitPlayer() { if (!IsInHitPhase()) { @@ -323,7 +323,7 @@ Player * SpellScript::GetHitPlayer() return NULL; } -Item * SpellScript::GetHitItem() +Item* SpellScript::GetHitItem() { if (!IsInHitPhase()) { @@ -333,7 +333,7 @@ Item * SpellScript::GetHitItem() return m_spell->itemTarget; } -GameObject * SpellScript::GetHitGObj() +GameObject* SpellScript::GetHitGObj() { if (!IsInHitPhase()) { @@ -439,7 +439,7 @@ int32 SpellScript::GetEffectValue() return m_spell->damage; } -Item * SpellScript::GetCastItem() +Item* SpellScript::GetCastItem() { return m_spell->m_CastItem; } @@ -520,7 +520,7 @@ AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName) { } -bool AuraScript::EffectBase::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) +bool AuraScript::EffectBase::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) { return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndex); } @@ -536,7 +536,7 @@ AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnTyp pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectPeriodicHandler::Call(AuraScript * auraScript, AuraEffect const * _aurEff) +void AuraScript::EffectPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff) { (auraScript->*pEffectHandlerScript)(_aurEff); } @@ -547,7 +547,7 @@ AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectU pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript * auraScript, AuraEffect * aurEff) +void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript* auraScript, AuraEffect* aurEff) { (auraScript->*pEffectHandlerScript)(aurEff); } @@ -558,41 +558,41 @@ AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmoun pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectCalcAmountHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated) +void AuraScript::EffectCalcAmountHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) { (auraScript->*pEffectHandlerScript)(aurEff, amount, canBeRecalculated); } -AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) +AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, bool & isPeriodic, int32 & periodicTimer) +void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, bool& isPeriodic, int32& periodicTimer) { (auraScript->*pEffectHandlerScript)(aurEff, isPeriodic, periodicTimer); } -AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) +AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectCalcSpellModHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, SpellModifier *& spellMod) +void AuraScript::EffectCalcSpellModHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier*& spellMod) { (auraScript->*pEffectHandlerScript)(aurEff, spellMod); } -AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) +AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; mode = _mode; } -void AuraScript::EffectApplyHandler::Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode) +void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode) { if (_mode & mode) (auraScript->*pEffectHandlerScript)(_aurEff, _mode); @@ -604,23 +604,23 @@ AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEf pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectAbsorbHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) +void AuraScript::EffectAbsorbHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { (auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount); } -AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex) +AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectBase(_effIndex, SPELL_AURA_MANA_SHIELD) { pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectManaShieldHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) +void AuraScript::EffectManaShieldHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { (auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount); } -bool AuraScript::_Load(Aura * aura) +bool AuraScript::_Load(Aura* aura) { m_currentScriptState = SPELL_SCRIPT_STATE_LOADING; m_aura = aura; @@ -629,7 +629,7 @@ bool AuraScript::_Load(Aura * aura) return load; } -void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const * aurApp) +void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp) { m_currentScriptState = hookType; switch (m_currentScriptState) @@ -828,12 +828,12 @@ bool AuraScript::HasEffectType(AuraType type) const return m_aura->HasEffectType(type); } -Unit * AuraScript::GetTarget() const +Unit* AuraScript::GetTarget() const { return m_auraApplication->GetTarget(); } -AuraApplication const * AuraScript::GetTargetApplication() const +AuraApplication const* AuraScript::GetTargetApplication() const { return m_auraApplication; } |