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authorShauren <shauren.trinity@gmail.com>2011-04-27 18:58:40 +0200
committerShauren <shauren.trinity@gmail.com>2011-04-27 18:58:40 +0200
commit8568f19e5d08e5a6452e8d0fa518883b9868292e (patch)
tree4ec48dcc1ffd835365658db3eb4d8d302a8a0800 /src/server/game/Spells/SpellScript.cpp
parent9762c17833bb253dff26172f21b511e819d4e8ec (diff)
Scripts/Examples: Corrected code style in spell script examples
Diffstat (limited to 'src/server/game/Spells/SpellScript.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.cpp84
1 files changed, 42 insertions, 42 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 458a34c59c5..8844dc3db32 100755
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -20,7 +20,7 @@
#include "SpellAuras.h"
#include "SpellScript.h"
-bool _SpellScript::_Validate(SpellEntry const * entry)
+bool _SpellScript::_Validate(SpellEntry const* entry)
{
if (!Validate(entry))
{
@@ -44,7 +44,7 @@ void _SpellScript::_Unload()
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
-void _SpellScript::_Init(const std::string * scriptname, uint32 spellId)
+void _SpellScript::_Init(std::string const* scriptname, uint32 spellId)
{
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
m_scriptName = scriptname;
@@ -58,7 +58,7 @@ _SpellScript::EffectHook::EffectHook(uint8 _effIndex)
effIndex = _effIndex;
}
-uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellEntry)
+uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const* spellEntry)
{
uint8 mask = 0;
if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND))
@@ -79,7 +79,7 @@ uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellE
return mask;
}
-bool _SpellScript::EffectHook::IsEffectAffected(SpellEntry const * spellEntry, uint8 effIndex)
+bool _SpellScript::EffectHook::IsEffectAffected(SpellEntry const* spellEntry, uint8 effIndex)
{
return GetAffectedEffectsMask(spellEntry) & 1<<effIndex;
}
@@ -102,7 +102,7 @@ std::string _SpellScript::EffectHook::EffIndexToString()
return "Invalid Value";
}
-bool _SpellScript::EffectNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex)
+bool _SpellScript::EffectNameCheck::Check(SpellEntry const* spellEntry, uint8 effIndex)
{
if (!spellEntry->Effect[effIndex] && !effName)
return true;
@@ -124,7 +124,7 @@ std::string _SpellScript::EffectNameCheck::ToString()
}
}
-bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex)
+bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const* spellEntry, uint8 effIndex)
{
if (!spellEntry->EffectApplyAuraName[effIndex] && !effAurName)
return true;
@@ -167,12 +167,12 @@ std::string SpellScript::EffectHandler::ToString()
return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString();
}
-bool SpellScript::EffectHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex)
+bool SpellScript::EffectHandler::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex)
{
return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex);
}
-void SpellScript::EffectHandler::Call(SpellScript * spellScript, SpellEffIndex effIndex)
+void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndex)
{
(spellScript->*pEffectHandlerScript)(effIndex);
}
@@ -182,7 +182,7 @@ SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript)
pHitHandlerScript = _pHitHandlerScript;
}
-void SpellScript::HitHandler::Call(SpellScript * spellScript)
+void SpellScript::HitHandler::Call(SpellScript* spellScript)
{
(spellScript->*pHitHandlerScript)();
}
@@ -200,14 +200,14 @@ std::string SpellScript::UnitTargetHandler::ToString()
return oss.str();
}
-bool SpellScript::UnitTargetHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex)
+bool SpellScript::UnitTargetHandler::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex)
{
if (!targetType)
return false;
return (effIndex == SPELL_EFFECT_ANY) || (spellEntry->EffectImplicitTargetA[effIndex] == targetType || spellEntry->EffectImplicitTargetB[effIndex] == targetType);
}
-void SpellScript::UnitTargetHandler::Call(SpellScript * spellScript, std::list<Unit*>& unitTargets)
+void SpellScript::UnitTargetHandler::Call(SpellScript* spellScript, std::list<Unit*>& unitTargets)
{
(spellScript->*pUnitTargetHandlerScript)(unitTargets);
}
@@ -225,7 +225,7 @@ bool SpellScript::_Validate(SpellEntry const * entry)
return _SpellScript::_Validate(entry);
}
-bool SpellScript::_Load(Spell * spell)
+bool SpellScript::_Load(Spell* spell)
{
m_currentScriptState = SPELL_SCRIPT_STATE_LOADING;
m_spell = spell;
@@ -250,44 +250,44 @@ void SpellScript::_FinishScriptCall()
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
-Unit * SpellScript::GetCaster()
+Unit* SpellScript::GetCaster()
{
return m_spell->GetCaster();
}
-Unit * SpellScript::GetOriginalCaster()
+Unit* SpellScript::GetOriginalCaster()
{
return m_spell->GetOriginalCaster();
}
-SpellEntry const * SpellScript::GetSpellInfo()
+SpellEntry const* SpellScript::GetSpellInfo()
{
return m_spell->GetSpellInfo();
}
-WorldLocation * SpellScript::GetTargetDest()
+WorldLocation* SpellScript::GetTargetDest()
{
if (m_spell->m_targets.HasDst())
return &m_spell->m_targets.m_dstPos;
return NULL;
}
-Unit * SpellScript::GetTargetUnit()
+Unit* SpellScript::GetTargetUnit()
{
return m_spell->m_targets.getUnitTarget();
}
-GameObject * SpellScript::GetTargetGObj()
+GameObject* SpellScript::GetTargetGObj()
{
return m_spell->m_targets.getGOTarget();
}
-Item * SpellScript::GetTargetItem()
+Item* SpellScript::GetTargetItem()
{
return m_spell->m_targets.getItemTarget();
}
-Unit * SpellScript::GetHitUnit()
+Unit* SpellScript::GetHitUnit()
{
if (!IsInHitPhase())
{
@@ -297,7 +297,7 @@ Unit * SpellScript::GetHitUnit()
return m_spell->unitTarget;
}
-Creature * SpellScript::GetHitCreature()
+Creature* SpellScript::GetHitCreature()
{
if (!IsInHitPhase())
{
@@ -310,7 +310,7 @@ Creature * SpellScript::GetHitCreature()
return NULL;
}
-Player * SpellScript::GetHitPlayer()
+Player* SpellScript::GetHitPlayer()
{
if (!IsInHitPhase())
{
@@ -323,7 +323,7 @@ Player * SpellScript::GetHitPlayer()
return NULL;
}
-Item * SpellScript::GetHitItem()
+Item* SpellScript::GetHitItem()
{
if (!IsInHitPhase())
{
@@ -333,7 +333,7 @@ Item * SpellScript::GetHitItem()
return m_spell->itemTarget;
}
-GameObject * SpellScript::GetHitGObj()
+GameObject* SpellScript::GetHitGObj()
{
if (!IsInHitPhase())
{
@@ -439,7 +439,7 @@ int32 SpellScript::GetEffectValue()
return m_spell->damage;
}
-Item * SpellScript::GetCastItem()
+Item* SpellScript::GetCastItem()
{
return m_spell->m_CastItem;
}
@@ -520,7 +520,7 @@ AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName)
{
}
-bool AuraScript::EffectBase::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex)
+bool AuraScript::EffectBase::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex)
{
return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndex);
}
@@ -536,7 +536,7 @@ AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnTyp
pEffectHandlerScript = _pEffectHandlerScript;
}
-void AuraScript::EffectPeriodicHandler::Call(AuraScript * auraScript, AuraEffect const * _aurEff)
+void AuraScript::EffectPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff)
{
(auraScript->*pEffectHandlerScript)(_aurEff);
}
@@ -547,7 +547,7 @@ AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectU
pEffectHandlerScript = _pEffectHandlerScript;
}
-void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript * auraScript, AuraEffect * aurEff)
+void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript* auraScript, AuraEffect* aurEff)
{
(auraScript->*pEffectHandlerScript)(aurEff);
}
@@ -558,41 +558,41 @@ AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmoun
pEffectHandlerScript = _pEffectHandlerScript;
}
-void AuraScript::EffectCalcAmountHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated)
+void AuraScript::EffectCalcAmountHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
(auraScript->*pEffectHandlerScript)(aurEff, amount, canBeRecalculated);
}
-AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
+AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
-void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, bool & isPeriodic, int32 & periodicTimer)
+void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, bool& isPeriodic, int32& periodicTimer)
{
(auraScript->*pEffectHandlerScript)(aurEff, isPeriodic, periodicTimer);
}
-AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName)
+AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
-void AuraScript::EffectCalcSpellModHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, SpellModifier *& spellMod)
+void AuraScript::EffectCalcSpellModHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier*& spellMod)
{
(auraScript->*pEffectHandlerScript)(aurEff, spellMod);
}
-AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode)
+AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
mode = _mode;
}
-void AuraScript::EffectApplyHandler::Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode)
+void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode)
{
if (_mode & mode)
(auraScript->*pEffectHandlerScript)(_aurEff, _mode);
@@ -604,23 +604,23 @@ AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEf
pEffectHandlerScript = _pEffectHandlerScript;
}
-void AuraScript::EffectAbsorbHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
+void AuraScript::EffectAbsorbHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
-AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex)
+AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex)
: AuraScript::EffectBase(_effIndex, SPELL_AURA_MANA_SHIELD)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
-void AuraScript::EffectManaShieldHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
+void AuraScript::EffectManaShieldHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
-bool AuraScript::_Load(Aura * aura)
+bool AuraScript::_Load(Aura* aura)
{
m_currentScriptState = SPELL_SCRIPT_STATE_LOADING;
m_aura = aura;
@@ -629,7 +629,7 @@ bool AuraScript::_Load(Aura * aura)
return load;
}
-void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const * aurApp)
+void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp)
{
m_currentScriptState = hookType;
switch (m_currentScriptState)
@@ -828,12 +828,12 @@ bool AuraScript::HasEffectType(AuraType type) const
return m_aura->HasEffectType(type);
}
-Unit * AuraScript::GetTarget() const
+Unit* AuraScript::GetTarget() const
{
return m_auraApplication->GetTarget();
}
-AuraApplication const * AuraScript::GetTargetApplication() const
+AuraApplication const* AuraScript::GetTargetApplication() const
{
return m_auraApplication;
}