diff options
| author | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
|---|---|---|
| committer | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
| commit | 158966dc793f47dd4ada264da775f647601298aa (patch) | |
| tree | 8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/Spells/SpellScript.h | |
| parent | 9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff) | |
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rwxr-xr-x | src/server/game/Spells/SpellScript.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 5deb035160d..5428c606035 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -281,7 +281,7 @@ class SpellScript : public _SpellScript // returns: target of current effect if it was Player otherwise NULL Player* GetHitPlayer(); // returns: target of current effect if it was Item otherwise NULL - Item * GetHitItem(); + Item* GetHitItem(); // returns: target of current effect if it was GameObject otherwise NULL GameObject* GetHitGObj(); // setter/getter for for damage done by spell to target of spell hit @@ -355,7 +355,7 @@ class AuraScript : public _SpellScript public: #define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \ - typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit * target); \ + typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \ typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraEffectHandleModes); \ typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const *); \ typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect *); \ @@ -370,7 +370,7 @@ class AuraScript : public _SpellScript { public: CheckAreaTargetHandler(AuraCheckAreaTargetFnType pHandlerScript); - bool Call(AuraScript* auraScript, Unit * target); + bool Call(AuraScript* auraScript, Unit* target); private: AuraCheckAreaTargetFnType pHandlerScript; }; @@ -379,13 +379,13 @@ class AuraScript : public _SpellScript public: EffectBase(uint8 _effIndex, uint16 _effName); std::string ToString(); - bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex); + bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex); }; class EffectPeriodicHandler : public EffectBase { public: EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName); - void Call(AuraScript * auraScript, AuraEffect const * _aurEff); + void Call(AuraScript * auraScript, AuraEffect const* _aurEff); private: AuraEffectPeriodicFnType pEffectHandlerScript; }; @@ -425,7 +425,7 @@ class AuraScript : public _SpellScript { public: EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode); - void Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode); + void Call(AuraScript * auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode); private: AuraEffectApplicationModeFnType pEffectHandlerScript; AuraEffectHandleModes mode; @@ -463,23 +463,23 @@ class AuraScript : public _SpellScript public: AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false) {} - bool _Validate(SpellEntry const * entry); + bool _Validate(SpellEntry const* entry); bool _Load(Aura * aura); - void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const * aurApp = NULL); + void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL); void _FinishScriptCall(); bool _IsDefaultActionPrevented(); private: Aura * m_aura; - AuraApplication const * m_auraApplication; + AuraApplication const* m_auraApplication; bool m_defaultActionPrevented; class ScriptStateStore { public: uint8 _currentScriptState; - AuraApplication const * _auraApplication; + AuraApplication const* _auraApplication; bool _defaultActionPrevented; - ScriptStateStore(uint8 currentScriptState, AuraApplication const * auraApplication, bool defaultActionPrevented) + ScriptStateStore(uint8 currentScriptState, AuraApplication const* auraApplication, bool defaultActionPrevented) : _currentScriptState(currentScriptState), _auraApplication(auraApplication), _defaultActionPrevented(defaultActionPrevented) {} }; @@ -493,7 +493,7 @@ class AuraScript : public _SpellScript // // executed when area aura checks if it can be applied on target // example: OnEffectApply += AuraEffectApplyFn(class::function); - // where function is: bool function (Unit * target); + // where function is: bool function (Unit* target); HookList<CheckAreaTargetHandler> DoCheckAreaTarget; #define AuraCheckAreaTargetFn(F) CheckAreaTargetFunction(&F) // executed when aura effect is applied with specified mode to target @@ -589,7 +589,7 @@ class AuraScript : public _SpellScript // returns object on which aura was casted, target for non-area auras, area aura source for area auras WorldObject * GetOwner() const; // returns owner if it's unit or unit derived object, NULL otherwise (only for persistent area auras NULL is returned) - Unit * GetUnitOwner() const; + Unit* GetUnitOwner() const; // returns owner if it's dynobj, NULL otherwise DynamicObject * GetDynobjOwner() const; @@ -647,9 +647,9 @@ class AuraScript : public _SpellScript // returns currently processed target of an aura // Return value does not need to be NULL-checked, the only situation this will (always) // return NULL is when the call happens in an unsupported hook, in other cases, it is always valid - Unit * GetTarget() const; + Unit* GetTarget() const; // returns AuraApplication object of currently processed target - AuraApplication const * GetTargetApplication() const; + AuraApplication const* GetTargetApplication() const; }; // |
