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authorclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
commit158966dc793f47dd4ada264da775f647601298aa (patch)
tree8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/Spells/SpellScript.h
parent9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff)
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 5deb035160d..5428c606035 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -281,7 +281,7 @@ class SpellScript : public _SpellScript
// returns: target of current effect if it was Player otherwise NULL
Player* GetHitPlayer();
// returns: target of current effect if it was Item otherwise NULL
- Item * GetHitItem();
+ Item* GetHitItem();
// returns: target of current effect if it was GameObject otherwise NULL
GameObject* GetHitGObj();
// setter/getter for for damage done by spell to target of spell hit
@@ -355,7 +355,7 @@ class AuraScript : public _SpellScript
public:
#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
- typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit * target); \
+ typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \
typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraEffectHandleModes); \
typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const *); \
typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect *); \
@@ -370,7 +370,7 @@ class AuraScript : public _SpellScript
{
public:
CheckAreaTargetHandler(AuraCheckAreaTargetFnType pHandlerScript);
- bool Call(AuraScript* auraScript, Unit * target);
+ bool Call(AuraScript* auraScript, Unit* target);
private:
AuraCheckAreaTargetFnType pHandlerScript;
};
@@ -379,13 +379,13 @@ class AuraScript : public _SpellScript
public:
EffectBase(uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex);
+ bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex);
};
class EffectPeriodicHandler : public EffectBase
{
public:
EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
- void Call(AuraScript * auraScript, AuraEffect const * _aurEff);
+ void Call(AuraScript * auraScript, AuraEffect const* _aurEff);
private:
AuraEffectPeriodicFnType pEffectHandlerScript;
};
@@ -425,7 +425,7 @@ class AuraScript : public _SpellScript
{
public:
EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
- void Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode);
+ void Call(AuraScript * auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode);
private:
AuraEffectApplicationModeFnType pEffectHandlerScript;
AuraEffectHandleModes mode;
@@ -463,23 +463,23 @@ class AuraScript : public _SpellScript
public:
AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false)
{}
- bool _Validate(SpellEntry const * entry);
+ bool _Validate(SpellEntry const* entry);
bool _Load(Aura * aura);
- void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const * aurApp = NULL);
+ void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL);
void _FinishScriptCall();
bool _IsDefaultActionPrevented();
private:
Aura * m_aura;
- AuraApplication const * m_auraApplication;
+ AuraApplication const* m_auraApplication;
bool m_defaultActionPrevented;
class ScriptStateStore
{
public:
uint8 _currentScriptState;
- AuraApplication const * _auraApplication;
+ AuraApplication const* _auraApplication;
bool _defaultActionPrevented;
- ScriptStateStore(uint8 currentScriptState, AuraApplication const * auraApplication, bool defaultActionPrevented)
+ ScriptStateStore(uint8 currentScriptState, AuraApplication const* auraApplication, bool defaultActionPrevented)
: _currentScriptState(currentScriptState), _auraApplication(auraApplication), _defaultActionPrevented(defaultActionPrevented)
{}
};
@@ -493,7 +493,7 @@ class AuraScript : public _SpellScript
//
// executed when area aura checks if it can be applied on target
// example: OnEffectApply += AuraEffectApplyFn(class::function);
- // where function is: bool function (Unit * target);
+ // where function is: bool function (Unit* target);
HookList<CheckAreaTargetHandler> DoCheckAreaTarget;
#define AuraCheckAreaTargetFn(F) CheckAreaTargetFunction(&F)
// executed when aura effect is applied with specified mode to target
@@ -589,7 +589,7 @@ class AuraScript : public _SpellScript
// returns object on which aura was casted, target for non-area auras, area aura source for area auras
WorldObject * GetOwner() const;
// returns owner if it's unit or unit derived object, NULL otherwise (only for persistent area auras NULL is returned)
- Unit * GetUnitOwner() const;
+ Unit* GetUnitOwner() const;
// returns owner if it's dynobj, NULL otherwise
DynamicObject * GetDynobjOwner() const;
@@ -647,9 +647,9 @@ class AuraScript : public _SpellScript
// returns currently processed target of an aura
// Return value does not need to be NULL-checked, the only situation this will (always)
// return NULL is when the call happens in an unsupported hook, in other cases, it is always valid
- Unit * GetTarget() const;
+ Unit* GetTarget() const;
// returns AuraApplication object of currently processed target
- AuraApplication const * GetTargetApplication() const;
+ AuraApplication const* GetTargetApplication() const;
};
//