diff options
| author | click <none@none> | 2010-08-08 19:45:53 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-08-08 19:45:53 +0200 |
| commit | 1f80c7b3c056a791a7f0be52a6e188292d268b82 (patch) | |
| tree | 7a098100fe06b3bffa4869aad2f3dd8225590485 /src/server/game/Spells/SpellScript.h | |
| parent | 31160bcfce97dc403627f986ca343de6496c8ea8 (diff) | |
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rw-r--r-- | src/server/game/Spells/SpellScript.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 9a9ad1ab27b..f1e8b177ef8 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -78,7 +78,7 @@ class _SpellScript // // SpellScript/AuraScript interface base // these functions are safe to override, see notes below for usage instructions - // + // // Function in which handler functions are registered, must be implemented in script virtual void Register() = 0; // Function called on server startup, if returns false script won't be used in core @@ -116,7 +116,7 @@ class SpellScript : public _SpellScript // // SpellScript interface // hooks to which you can attach your functions - // + // // List of functions registered by EffectHandlerFn // allows more than one hook // example EffectHandlers += EffectHandlerFn(class::function, EffectIndexSpecifier, EffectNameSpecifier); @@ -135,9 +135,9 @@ class SpellScript : public _SpellScript WorldLocation * GetDest(); // methods useable only during spell hit on target phase: - + // returns: target of current effect if it was Unit otherwise NULL - Unit * GetHitUnit(); + Unit * GetHitUnit(); // returns: target of current effect if it was Creature otherwise NULL Creature * GetHitCreature(); // returns: target of current effect if it was Player otherwise NULL @@ -174,7 +174,7 @@ class SpellScript : public _SpellScript // EFFECT_1 - second effect matches // EFFECT_2 - third effect matches // EFFECT_FIRST_FOUND - first effect matching other conditions matches -// EFFECT_ALL - all effects of spell match +// EFFECT_ALL - all effects of spell match // // EffectNameSpecifier - specifies conditions for spell effect names // SPELL_EFFECT_ANY - any effect but not 0 matches condition |
