diff options
| author | QAston <qaston@gmail.com> | 2011-05-29 13:18:47 +0200 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2011-05-29 13:18:47 +0200 |
| commit | 42a20f14efd4ceede6839d7baa5ab268a06b49d4 (patch) | |
| tree | da4e9b39c78638f508e4de88e568423702ee7e9e /src/server/game/Spells/SpellScript.h | |
| parent | b2096c711ee0440c957b1fe7d12ccf2550725c98 (diff) | |
Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
| -rwxr-xr-x | src/server/game/Spells/SpellScript.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 64dc4282ad5..068673eb543 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -606,8 +606,8 @@ class AuraScript : public _SpellScript // stack amount manipulation uint8 GetStackAmount() const; - void SetStackAmount(uint8 num, bool applied = true); - bool ModStackAmount(int32 num); + void SetStackAmount(uint8 num); + void ModStackAmount(int32 num, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); // passive - "working in background", not saved, not removed by immonities, not seen by player bool IsPassive() const; |
