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authorQAston <qaston@gmail.com>2011-05-29 13:18:47 +0200
committerQAston <qaston@gmail.com>2011-05-29 13:18:47 +0200
commit42a20f14efd4ceede6839d7baa5ab268a06b49d4 (patch)
treeda4e9b39c78638f508e4de88e568423702ee7e9e /src/server/game/Spells/SpellScript.h
parentb2096c711ee0440c957b1fe7d12ccf2550725c98 (diff)
Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 64dc4282ad5..068673eb543 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -606,8 +606,8 @@ class AuraScript : public _SpellScript
// stack amount manipulation
uint8 GetStackAmount() const;
- void SetStackAmount(uint8 num, bool applied = true);
- bool ModStackAmount(int32 num);
+ void SetStackAmount(uint8 num);
+ void ModStackAmount(int32 num, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
// passive - "working in background", not saved, not removed by immonities, not seen by player
bool IsPassive() const;