aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/SpellScript.h
diff options
context:
space:
mode:
authorOvah <dreadkiller@gmx.de>2020-07-09 20:03:40 +0200
committerGitHub <noreply@github.com>2020-07-09 20:03:40 +0200
commit94a4404e7e0667eab5d79c01444855966c41ad56 (patch)
tree0b67cef030bc724b848160dff3c2c35803270fa4 /src/server/game/Spells/SpellScript.h
parentf99a79cb4301f1d76d95b9c953918216947a2b94 (diff)
Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCorpse() (#24981)
Closes #24945
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rw-r--r--src/server/game/Spells/SpellScript.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index e4356e8835e..942269aa0cf 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -29,6 +29,7 @@ class Aura;
class AuraApplication;
class AuraEffect;
class Creature;
+class Corpse;
class DamageInfo;
class DispelInfo;
class DynamicObject;
@@ -453,6 +454,8 @@ class TC_GAME_API SpellScript : public _SpellScript
Item* GetHitItem() const;
// returns: target of current effect if it was GameObject otherwise NULL
GameObject* GetHitGObj() const;
+ // returns: target of current effect if it was Corpse otherwise nullptr
+ Corpse* GetHitCorpse() const;
// returns: destination of current effect
WorldLocation* GetHitDest() const;
// setter/getter for for damage done by spell to target of spell hit