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authorQAston <qaston@gmail.com>2012-03-03 00:19:00 +0100
committerQAston <qaston@gmail.com>2012-03-03 00:19:48 +0100
commita08fe16d6967798b3dcb92ef03399b34c29e2597 (patch)
tree3b86880c1893e5f17655ab2dba6644b44e43f368 /src/server/game/Spells/SpellScript.h
parentb0985b4d5f98186a28b82fb9d92380de1fadafd1 (diff)
Core/Spells: Allow spell effects to have multiple destinations. Spells like: 49814, 10869 and similar are now properly selecting destination targets.
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 1bf8d25adef..e84a56c8dbb 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -324,6 +324,8 @@ class SpellScript : public _SpellScript
Item* GetHitItem();
// returns: target of current effect if it was GameObject otherwise NULL
GameObject* GetHitGObj();
+ // returns: destination of current effect
+ WorldLocation const* GetHitDest();
// setter/getter for for damage done by spell to target of spell hit
// returns damage calculated before hit, and real dmg done after hit
int32 GetHitDamage();
@@ -335,7 +337,6 @@ class SpellScript : public _SpellScript
void SetHitHeal(int32 heal);
void PreventHitHeal() { SetHitHeal(0); }
Spell* GetSpell() { return m_spell; }
- void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count);
// returns current spell hit target aura
Aura* GetHitAura();
// prevents applying aura on current spell hit target