aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/SpellScript.h
diff options
context:
space:
mode:
authorQAston <qaston@gmail.com>2012-02-21 20:03:27 +0100
committerQAston <qaston@gmail.com>2012-02-21 20:17:45 +0100
commitf09b5a6bea89da1b73a0beb05b977feba3285562 (patch)
tree66bca1a1a3f9462397c4d409ec062d7376a87f97 /src/server/game/Spells/SpellScript.h
parent6155fdd103fc79749964d02a1916e057e01871ba (diff)
Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead -Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: --allow using this condition for more spell implicit target types (not just ENTRY) --SourceGroup value for this src type is now effMask and it's now required Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 09b9eaebd62..1bf8d25adef 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -336,7 +336,6 @@ class SpellScript : public _SpellScript
void PreventHitHeal() { SetHitHeal(0); }
Spell* GetSpell() { return m_spell; }
void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count);
- void SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry);
// returns current spell hit target aura
Aura* GetHitAura();
// prevents applying aura on current spell hit target