diff options
author | QAston <qaston@gmail.com> | 2012-02-21 20:03:27 +0100 |
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committer | QAston <qaston@gmail.com> | 2012-02-21 20:17:45 +0100 |
commit | f09b5a6bea89da1b73a0beb05b977feba3285562 (patch) | |
tree | 66bca1a1a3f9462397c4d409ec062d7376a87f97 /src/server/game/Spells/SpellScript.h | |
parent | 6155fdd103fc79749964d02a1916e057e01871ba (diff) |
Core/Db/Conditions:
-Drop condition CONDITION_SPELL_SCRIPT_TARGET, use other condition types instead
-Change CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET to CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
--allow using this condition for more spell implicit target types (not just ENTRY)
--SourceGroup value for this src type is now effMask and it's now required
Core/Spells: Unify the way implicit targets are handled, fully implement some partially implemented target types, fix some minor bugs found on the way, general improvements and cleanup.
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-x | src/server/game/Spells/SpellScript.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 09b9eaebd62..1bf8d25adef 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -336,7 +336,6 @@ class SpellScript : public _SpellScript void PreventHitHeal() { SetHitHeal(0); } Spell* GetSpell() { return m_spell; } void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count); - void SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry); // returns current spell hit target aura Aura* GetHitAura(); // prevents applying aura on current spell hit target |